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AtlasClipMapBatcher::render - no shader present...

by Jack Dingler · in Torque Game Engine Advanced · 11/12/2006 (11:54 am) · 0 replies

I'm using the Starter FPS port to TSE 1.4 and atrtempting to add in my own atlas terrain.

My terrain works in the Terrain Water Demo, but in the FPS I can't see it and after a time, I get this error:

AtlasClipMapBatcher::render - no shader present for 3 level rendering

What might I look for, to get my atlas terrains working the FPS?