Use Indie or Commercial license?
by Sammy · in General Discussion · 11/11/2006 (6:21 pm) · 4 replies
Hi all,
1. If a single programmer program a whole game and have a publisher published for him/her,
should he use indie license or commercial license?
2. Moreover, if the game has contents designed by other artists, does he still considered as indie?
Thanks in advance.
1. If a single programmer program a whole game and have a publisher published for him/her,
should he use indie license or commercial license?
2. Moreover, if the game has contents designed by other artists, does he still considered as indie?
Thanks in advance.
#2
11/11/2006 (8:01 pm)
Your publisher's earnings count toward that $250,000 if I remember correctly. Also, if you are being contracted out to do Torqe programming, you will need a commercial license -- or at least that's the last official word that I've read from GG.
#3
So don't buy it unless you're involved in a commercial activity with people making more than $250k/year.
Not a problem for a lone developer unless they're doing contract for someone else who meets this criteria. Or the one in a million shot that you start making more than $250k/year you can just buy the commercial tools then.
11/12/2006 (8:23 am)
"(b) Licensee may not use the Indie License if the annual revenue of the Company employing, partnering, or affiliated in any way with the Licensee is greater than $250,000 annually. Companies that grow to greater than $250,000 annually must upgrade to the Torque Game Builder Pro Commercial Product License for each seat of Torque Game Builder Pro."So don't buy it unless you're involved in a commercial activity with people making more than $250k/year.
Not a problem for a lone developer unless they're doing contract for someone else who meets this criteria. Or the one in a million shot that you start making more than $250k/year you can just buy the commercial tools then.
#4
11/12/2006 (9:12 am)
Or if you're developing non-game stuff like educational software, simulations, TGE powered accounting apps, etc.
Associate Chip Lambert
Crusader Games