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Map2Dif Crashes Worldcraft

by Lhh · in Torque Game Engine · 05/23/2002 (7:39 am) · 4 replies

Hi, i got a problem with a map in worldcraft. Everytime i try to rebuild it, it crashes my Worldcraft. The map Has around 17000 surfaces, maybe that is the problem. If i delete some things, it works again... Is there a limitation for the maximum of surfaces in a map? The *.rmf file is also around 8 mb, the *.map file around 2 mb....

#1
05/23/2002 (12:06 pm)
Approxiamtely 32K surfaces is the current limit so I don't think that's you're problem. Did you get an error screen reporting the type of error, file, line number?
#2
05/23/2002 (12:26 pm)
no, it simply crashed...
#3
05/23/2002 (12:33 pm)
Are you using the DEBUG version of map2dif? That would help to get error messages.
#4
05/23/2002 (12:41 pm)
hmmm.... seems to be a windows related problem. I tried it now and everything is fine... a few hours ago even a reboot hasn't helped out with the problem... or my system was a little bit overheated...

Thx for your help ;)