Textures show in Quark, but not in game
by Steve Howson · in Torque Game Engine · 11/09/2006 (6:58 pm) · 7 replies
Thanks Chris,
I realized my mistake as soon as I sent the message and deleted it, but you had already posted. :)
I realized my mistake as soon as I sent the message and deleted it, but you had already posted. :)
#2
How do you handle textures that are not square and doing any combination of a power of two would distort it too much.
For instance I have a window and making it a power of two would either make it too skinny or too fat.
How do you handle something like that? Chop it up into squares?
I tried just resizing / realigning in Quark, but when it get's imported into Torque all my quark scaling is ignored and it makes it square again.
Thanks for any info.
11/10/2006 (10:32 am)
Here's another question on the same topic.How do you handle textures that are not square and doing any combination of a power of two would distort it too much.
For instance I have a window and making it a power of two would either make it too skinny or too fat.
How do you handle something like that? Chop it up into squares?
I tried just resizing / realigning in Quark, but when it get's imported into Torque all my quark scaling is ignored and it makes it square again.
Thanks for any info.
#4
Is there a trick for getting around that?
Thanks.
11/10/2006 (11:00 am)
Thanks, I understand that, but with some textures you can't keep the original shape with any combination of power of two.Is there a trick for getting around that?
Thanks.
#5
Just because the texture is power 2 doesn't mean the brush it is applied to has to be power of 2
Streching the texture over a non square block will restore your square texture to the non-square shape you need for it to look good.
Hope this helps
Regards
Graham
11/10/2006 (11:15 am)
GreetingsJust because the texture is power 2 doesn't mean the brush it is applied to has to be power of 2
Streching the texture over a non square block will restore your square texture to the non-square shape you need for it to look good.
Hope this helps
Regards
Graham
#6
I tried that and in Quark it looked great, but when I imported the DIF to Torque, only half the texture showed because it ignored my scaling I did on the texture.
I did it just on the face, do I need to do it to the whole brush?
I'm assuming I can do it per face, but can't figure out why it's not working.
Thanks.
11/10/2006 (11:23 am)
Thanks.I tried that and in Quark it looked great, but when I imported the DIF to Torque, only half the texture showed because it ignored my scaling I did on the texture.
I did it just on the face, do I need to do it to the whole brush?
I'm assuming I can do it per face, but can't figure out why it's not working.
Thanks.
#7
Thanks all!
11/10/2006 (7:04 pm)
Ok so I found out that shrinking the texture doesn't work, but stretching it does. :)Thanks all!
Torque Owner ChrisG
eg. 64 x 64, 128 x 64, 512 x 512 etc