Ok, quick question
by Adam Smith · in Torque Game Engine · 11/09/2006 (10:07 am) · 3 replies
Hey, all i want to do is write a game.
This means i need torque for:
Rendering
Asset Pipeline
And that's basically it. I don't want any of this script stuff or world editors. I want to make a game class, create renderable entities using the torque engine's data structures, wrap them up in my own gameplay objects and just go.
Is this possible? If so, anyone have a direction they could point me in for a tutorial for stripping the game base down into something this simple?
This means i need torque for:
Rendering
Asset Pipeline
And that's basically it. I don't want any of this script stuff or world editors. I want to make a game class, create renderable entities using the torque engine's data structures, wrap them up in my own gameplay objects and just go.
Is this possible? If so, anyone have a direction they could point me in for a tutorial for stripping the game base down into something this simple?
#2
if that is all you truly desire.
there are better packages geared directly for your request.
Torque is a Game Engine, with lots of game entities ready to go.
as well a scripted interface to most of it.
I recommend if you truly only want a renderer and content pipeline.
then Ogre is the component you need.
11/09/2006 (10:16 am)
Adam,if that is all you truly desire.
there are better packages geared directly for your request.
Torque is a Game Engine, with lots of game entities ready to go.
as well a scripted interface to most of it.
I recommend if you truly only want a renderer and content pipeline.
then Ogre is the component you need.
#3
11/09/2006 (10:21 am)
I see. Thanks for the help Badguy.
Torque 3D Owner James Bond