Game Development Community

Ok, quick question

by Adam Smith · in Torque Game Engine · 11/09/2006 (10:07 am) · 3 replies

Hey, all i want to do is write a game.

This means i need torque for:

Rendering
Asset Pipeline

And that's basically it. I don't want any of this script stuff or world editors. I want to make a game class, create renderable entities using the torque engine's data structures, wrap them up in my own gameplay objects and just go.

Is this possible? If so, anyone have a direction they could point me in for a tutorial for stripping the game base down into something this simple?

#1
11/09/2006 (10:12 am)
I think you will find it a bit more complicated than that. Physics, collision, audio, AI can I go on? sure but i cant be bothered.
#2
11/09/2006 (10:16 am)
Adam,
if that is all you truly desire.
there are better packages geared directly for your request.

Torque is a Game Engine, with lots of game entities ready to go.
as well a scripted interface to most of it.

I recommend if you truly only want a renderer and content pipeline.
then Ogre is the component you need.
#3
11/09/2006 (10:21 am)
I see. Thanks for the help Badguy.