Drag-and-Drop?
by Chad Kilgore · in Game Design and Creative Issues · 11/09/2006 (9:27 am) · 4 replies
I am trying to make a gui window similar to the skill window found in GuildWars. However, I am having some difficulty in determining how the guidraganddropctrl functions. When there is no entity inside of it, I can move it around all over the place. Yet when I put an guichunkedbitmapctrl in it (matching the draganddrop extent), the drag-and-drop functionality disappears.
I've looked at how people have done inventories using torque, but i've noticed that they are typically using scene objects and not gui elements.
Can anyone help me out here? (I am using TGB.)

I've looked at how people have done inventories using torque, but i've noticed that they are typically using scene objects and not gui elements.
Can anyone help me out here? (I am using TGB.)

#2
11/09/2006 (9:44 am)
GuiDragAndDropCtrl is a gui element that exists in TGB...I'm assuming that TGE does not have such an element?
#3
11/09/2006 (10:11 am)
AH!, that would explain it..not TGE does not. I wish it did. I didn't realize you were talking about TGB.
#4
11/12/2006 (12:39 am)
Port it over to TGE then shouldnt require many changes, if any
Torque Owner AllynMcelrath