TGE/Normal Mapping
by Morrie · in General Discussion · 11/08/2006 (8:17 pm) · 4 replies
Does TGE 1.5 support Normal Mapping for 3d Max
#2
11/09/2006 (3:15 am)
Just to add a bit to what Matt said, TSE/TGEA does support shaders natively. And with a bit of effort, limited shader support can be added to TGE, notably for improved water with refraction.
#3
11/09/2006 (9:26 am)
So the TSE supports Normal mapping
#4
11/09/2006 (9:42 am)
Yes. It does.
Torque Owner Matt Vitelli