1.5 FXShapeReplicator **CRASH** Bug.
by AllynMcelrath · in Torque Game Engine · 11/08/2006 (5:48 pm) · 1 replies
I think i found a bug. Not sure as im just an artiest... But i know its not supposed to work this way (lol)
Steps to recreate.
1) make a new FXShapeReplicator.
2) Give it a Valid shape file.
3) De select the Replicator
4) Reselect the Replicator
***CRASH****
I'm thinking that when you re-select it, it trys to update or reload the shape file assigned to it, does not find it because of a bug, and crashes the engines after multipliable attempts to load/find it.
I'm hoping that the fix is a script one, as i cant compile the engine.
Steps to recreate.
1) make a new FXShapeReplicator.
2) Give it a Valid shape file.
3) De select the Replicator
4) Reselect the Replicator
***CRASH****
pushDialog(): Invalid control: DemoEditorAlert Compiling creator/newObject.cs... Loading compiled script creator/newObject.cs. TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [(null)] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [(null)] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [(null)] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name! [(null)] - Could not load shape file ''! TSStatic::onAdd: no shape name! [TallGrass] - Could not load shape file ''! TSStatic::onAdd: no shape name!
I'm thinking that when you re-select it, it trys to update or reload the shape file assigned to it, does not find it because of a bug, and crashes the engines after multipliable attempts to load/find it.
I'm hoping that the fix is a script one, as i cant compile the engine.
Torque Owner AllynMcelrath
I think it only affects square sizes under 8.