Game Development Community

1.5 FXShapeReplicator **CRASH** Bug.

by AllynMcelrath · in Torque Game Engine · 11/08/2006 (5:48 pm) · 1 replies

I think i found a bug. Not sure as im just an artiest... But i know its not supposed to work this way (lol)

Steps to recreate.

1) make a new FXShapeReplicator.
2) Give it a Valid shape file.
3) De select the Replicator
4) Reselect the Replicator

***CRASH****





pushDialog(): Invalid control: DemoEditorAlert
Compiling creator/newObject.cs...
Loading compiled script creator/newObject.cs.
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[(null)] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[(null)] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[(null)] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[(null)] - Could not load shape file ''!
TSStatic::onAdd: no shape name!
[TallGrass] - Could not load shape file ''!
TSStatic::onAdd: no shape name!

I'm thinking that when you re-select it, it trys to update or reload the shape file assigned to it, does not find it because of a bug, and crashes the engines after multipliable attempts to load/find it.

I'm hoping that the fix is a script one, as i cant compile the engine.

#1
11/09/2006 (5:02 pm)
Just tested this, The demo that comes with the SDK also does this.

I think it only affects square sizes under 8.