Game Development Community

Dts crashing within game

by gamer · in Torque Game Engine · 11/08/2006 (4:26 pm) · 7 replies

I just exported a character into dts , but when it's loaded up in torque it crashes. If I switch it to another dts I bought, then it's fine. I didn't even use any dsqs. So I am wondering if certain node name convention that the character must obey for torque? does it need to have a mount point? does it need to have the node eye and cam?
I can see the dts in showTool.
thanks

#1
11/08/2006 (4:44 pm)
Yes, you must at the very lease, have a cam and eye nodes.

http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf
#2
11/09/2006 (11:50 am)
Thanks for the doc.
how do I create a marker in 3ds max?
#3
11/09/2006 (2:34 pm)
Actually according to the doc if the character is not a player then he doesn't need cam or eye nodes.
here is my exported dts file, please take a look and tell me if there's something obvivously missing...
http://www.freefileupload.net/file.php?file=files/091106/1163111443/quickexport.dts
thanks
#4
11/09/2006 (4:58 pm)
The log from the export would be more usefull.

as well in the game log, the section referring to loading or referencing this model would be usefull
(not the whole log)

exporting the simple game art from max is near painless once you have covered the steps in the examples / tutorials.

you have followed the directions for this export right?

also you mention you exported it as a character.
if you are trying to load a simple export as a character it will crash.
characters have requirements that are obviously not being met.

exporting characters requires a decent understanding of the process.
exporting simple content is trivial after following the directions.
#5
11/09/2006 (5:22 pm)
I wasn't aware the object you were testing wasn't a player.
#6
11/09/2006 (7:25 pm)
Thanks guys. I am able to load the character's dts into the game now. I am having a weird problem:
after I export the .max file into a dts file, I can load the player just fine without specifying any dsq files.
Then I created a copy of the max file, added a motion animation into it, created a sequence object, named the sequence root for root animation. then exported the sequence into dsq successfully and is able to view the animation in show tool. And then for whatever the reason when I load up the character again in game it crashes. I didn't even specify the dsq file in my cs file. I checked and the dts file didn't get changed accidentally in the process of exporting dsq.
and then I have to restart my computer, regenerate the dts file, then the dts can be loaded without problem in game. It seems a bit random.
wtf is going on?
#7
11/09/2006 (7:55 pm)
Ok A pattern I discovered of this problem is that I load the dts in game the first time it won't work, i reloaded it it's fine, then it won't work, then it's fine. kind of alternating.