Game Development Community

Atlas Lighting

by dylanrw · in Torque Game Engine Advanced · 11/08/2006 (7:25 am) · 6 replies

Am I missing something? Or is Atlas still not self shadowing? I am wanting to eventually get in a day/night cycle capability for missions in and this would save some work, just wanted to see if i was missing a setting or if it was there... Thanks in advance!

#1
11/08/2006 (8:21 am)
Lighting and detail textures are both disabled in the current build. Hopefully we'll see them re-appear in next weeks build.
#2
11/08/2006 (9:58 am)
I was running into this recently as well. When I dug into the code I found that it was disabled and it would crash if enabled. I hope this gets back in soon as well.
#3
11/08/2006 (10:18 am)
Lighting for Atlas has never been working in any of the public releases. I too hope it will soon.
#4
11/10/2006 (3:43 am)
I think John K is on this... but no idea of a timescale.
#5
11/12/2006 (5:55 pm)
Thanks, were gonna try and do the night/day cycle thing with stenciled shadows instead of the baked textures etc. will post if anything happens in that area =]
#6
11/13/2006 (12:04 am)
Cool, let me know how the stencil option goes.. I have a plan for doing stencils myself sometime, but far too busy right now.