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1.5 questions I couldn't find answers for

by Jeff · in Torque Game Engine · 11/07/2006 (7:54 pm) · 6 replies

Question 1.
Does TGE terrain STILL use 256x256 textures? Can we use higher resolution textures with 1.5? It appears that the only change to allow for higher resolution textures is J. Kabus's fix for

Question 2.
Aside from TLK, ShowToolPro, A bunch of free Art Assets and the improved Mac support...what are the detailed changes in 1.5? Is there a link to the changelog or a list of changes from 1.4.2 to 1.5? I just want to read what changed.

thx in advance
-Jeff

#1
11/07/2006 (8:14 pm)
What is the problem with larger texture sizes?
I've been using textures up to 1024 x 1024 in TGE 1.4 without any known problems
#3
11/07/2006 (10:30 pm)
@ChrisG
He's talking about terrain textures. not any other textures

@Jeff
J. Kabus has a fix for the textures res? where did you see this? url? or are you talking about the detail texture.
#4
11/08/2006 (4:58 am)
Oops...didn't finish question 1..sorry

should read as follows

"J. Kabus's water fix for the TGE waterblock system that enables it to work for terrains with smaller block sizes"

@Rubes
Thx for the link, exactly what I was looking for! ;)
#5
11/08/2006 (4:36 pm)
"J. Kabus's water fix for the TGE waterblock system that enables it to work for terrains with smaller block sizes"

Thats already in 1.5 and does not increase terrain texture size, it does however mean you make your square size 4 or 2 , that in turn does increase the textures resolution on the terrain, but increasing its tile rate.
#6
11/08/2006 (6:20 pm)
Yes, you are correct, technically Kabus's fix doesn't allow for higher terrain textures