Game Development Community

1.4 Editor - Text too big for fields

by Spencer Boomhower · in Torque Game Engine · 11/06/2006 (5:23 pm) · 4 replies

In the mission editor, as of 1.4, the text describing various values is too big for the fields, so that text gets cut off. In the fxShapeReplicator, for instance, all I can see of "ShapeScaleMin" and "ShapeScaleMax" is "ShapeScaleM" and "ShapeScaleM". This, I just discovered, caused me to mix up the values for dozens of shape replicators.

#1
11/07/2006 (9:07 am)
Hey Spencer someone else has posted in this forum with code for being able to resize those fields.. I'll try to find the post for you in a few.
#3
11/07/2006 (9:12 am)
Although I found that even with that fix it was hard to grab the tiny area in between the two fields to drag and resize. but that can be fixed with a little tweaking.
#4
11/08/2006 (3:25 pm)
Thanks for the link, Clint!