1.4 Editor - Text too big for fields
by Spencer Boomhower · in Torque Game Engine · 11/06/2006 (5:23 pm) · 4 replies
In the mission editor, as of 1.4, the text describing various values is too big for the fields, so that text gets cut off. In the fxShapeReplicator, for instance, all I can see of "ShapeScaleMin" and "ShapeScaleMax" is "ShapeScaleM" and "ShapeScaleM". This, I just discovered, caused me to mix up the values for dozens of shape replicators.
Torque Owner Clint S. Brewer