Cambered Race Track
by Byder · in Game Design and Creative Issues · 11/06/2006 (12:28 am) · 6 replies
Hi All,
I am battling to make a curved/cambered race track. To create planar faces that look as though they bend (around a corner) and slope (upward and outward) becomes real difficult.
Can anyone recommend a technique or a program.
I currently can use, 3D World Studio or Softimage.
Thanks
I am battling to make a curved/cambered race track. To create planar faces that look as though they bend (around a corner) and slope (upward and outward) becomes real difficult.
Can anyone recommend a technique or a program.
I currently can use, 3D World Studio or Softimage.
Thanks
#2
11/06/2006 (2:23 pm)
If I were doing a serious racing game, I wouldn't use standard dif. I would have a coder work some magic to either create a new type of object (something where you could draw out your racetrack in the editor with splines) or get polysoup collision with dts. Doing it with dif is possible, but not without a non-stop headache.
#3
I have been trying out Quark, with reasonable results but as Adam says, 'not without a non-stop headache'. First prize for me here would be some sort of simplified technique to creating the cambered track.
I will do some research into polysoup collision but in the meantime, can anyone, give me a breif rundown? Implementation, Use, Load on the CPU, Software that generates it?
Thanks
11/06/2006 (11:12 pm)
Hi All,I have been trying out Quark, with reasonable results but as Adam says, 'not without a non-stop headache'. First prize for me here would be some sort of simplified technique to creating the cambered track.
I will do some research into polysoup collision but in the meantime, can anyone, give me a breif rundown? Implementation, Use, Load on the CPU, Software that generates it?
Thanks
#4
11/07/2006 (6:09 am)
That is a fantastic idea... I'm not even developing a racing title, but I might give it a go if it were all like that. Could the paths from the FPS be adopted to lay track with adjustable camber?
#5
With regards to polysoup, looks like only Torque X has it at the moment.
The search continues :)
11/07/2006 (11:52 pm)
Not to sure Jeff? If you have any success, please let me know.With regards to polysoup, looks like only Torque X has it at the moment.
The search continues :)
#6
They also mention selling it, but if you contact them they may possibly make it available as a community resource. there are also other examples of how to do tracks in that thread.
11/19/2006 (7:40 am)
Well someone has apparantly done exactly what i was thinking of and makes mention of it here www.garagegames.com/mg/forums/result.thread.php?qt=18387 They also mention selling it, but if you contact them they may possibly make it available as a community resource. there are also other examples of how to do tracks in that thread.
Torque 3D Owner Jeff Loveless