Game Development Community

Cambered Race Track

by Byder · in Game Design and Creative Issues · 11/06/2006 (12:28 am) · 6 replies

Hi All,

I am battling to make a curved/cambered race track. To create planar faces that look as though they bend (around a corner) and slope (upward and outward) becomes real difficult.

Can anyone recommend a technique or a program.

I currently can use, 3D World Studio or Softimage.

Thanks

#1
11/06/2006 (12:41 am)
I usually use Quark, but I've been toying with 3d world studio lately, In Quark you can grab the vertex's and move them to change the shape of a box pretty easily, you would make a box the hight of the top of your grade and then move the verts on the opposite side down to the ground and if you line it up with the lower vert it will even ask you if you want to collapse the unneeded vert and make the box into a wedge, I havnt figured out how to do that in 3d World Studio yet.
#2
11/06/2006 (2:23 pm)
If I were doing a serious racing game, I wouldn't use standard dif. I would have a coder work some magic to either create a new type of object (something where you could draw out your racetrack in the editor with splines) or get polysoup collision with dts. Doing it with dif is possible, but not without a non-stop headache.
#3
11/06/2006 (11:12 pm)
Hi All,

I have been trying out Quark, with reasonable results but as Adam says, 'not without a non-stop headache'. First prize for me here would be some sort of simplified technique to creating the cambered track.

I will do some research into polysoup collision but in the meantime, can anyone, give me a breif rundown? Implementation, Use, Load on the CPU, Software that generates it?

Thanks
#4
11/07/2006 (6:09 am)
That is a fantastic idea... I'm not even developing a racing title, but I might give it a go if it were all like that. Could the paths from the FPS be adopted to lay track with adjustable camber?
#5
11/07/2006 (11:52 pm)
Not to sure Jeff? If you have any success, please let me know.

With regards to polysoup, looks like only Torque X has it at the moment.

The search continues :)
#6
11/19/2006 (7:40 am)
Well someone has apparantly done exactly what i was thinking of and makes mention of it here www.garagegames.com/mg/forums/result.thread.php?qt=18387

They also mention selling it, but if you contact them they may possibly make it available as a community resource. there are also other examples of how to do tracks in that thread.