Game Development Community

Kork in TGE 1.5

by Thanhda Tie · in Torque Game Engine · 11/05/2006 (12:05 pm) · 7 replies

Why isnt he upgraded with everything else. he doesnt seem to fit in well with the new enviroments. so i decided to port tse spaceOrc in, instead.

here is some more screen shots of TGE 1.5 Modified
i126.photobucket.com/albums/p117/seijisota/TGE/screenshot_007-00007.jpgi126.photobucket.com/albums/p117/seijisota/TGE/screenshot_019-00015.jpgi126.photobucket.com/albums/p117/seijisota/TGE/screenshot_007-00008.jpgi126.photobucket.com/albums/p117/seijisota/TGE/screenshot_007-00002.jpg
more:
s126.photobucket.com/albums/p117/seijisota/TGE/?sc=1&addtype=local

#1
11/05/2006 (12:40 pm)
I agree he looks a little outdated when everything else around him looks considerably better but a space ork doesnt really fit in with the environment either - for obvious reasons :p lol
#2
11/05/2006 (12:51 pm)
Lol ya. but looks less outdated :P
#3
11/05/2006 (1:11 pm)
@T-Squared: you say it's a modified version of TGE 1.5, what are the modifications you made?
Do you have shots with SpaceOrc and stock TGE 1.5?

I don't recall my port of the SpaceOrc in TGE 1.4 was that good. I didn't own TLK by that time, so...

STef
#4
11/05/2006 (1:14 pm)
GG We demand an updated official Kork!!
#5
11/05/2006 (1:16 pm)
@T Squared

true man, if i was a decent 3d modeller i'd give kork a good bit of surgery. shame i aint. ahh well back to my blender guide
#6
11/07/2006 (6:08 pm)
Wow. your screenshots look way better than what I see when I run tge 1.5.... the nice soft glowies... is that how it is supposed to look?
#7
11/07/2006 (6:16 pm)
@Thomas Shaw
no. this is not a Stock TGE 1.5. it has been modified with CG Shaders