Shadow Problems
by Howard Dortch · in Torque Game Engine · 11/04/2006 (7:01 am) · 8 replies
I have a simple building on a landscape with nothing else. The sun light source faces the building at about a 20 degree angle. I walk behind the building and it cast a shadow as expected but in the front of the building there is a shadow of about 1 foot along the bottom edge of the building both on the building and the land it's sitting on. There should not be a shadow there.
I changed the angle of the building off of 0 and no change, I moved the sun light position and I always get a small shadow facing the light source. The building is sunk into the land slightly I have moved it up to just above the surface of the land and no change... Any Ideas?
I changed the angle of the building off of 0 and no change, I moved the sun light position and I always get a small shadow facing the light source. The building is sunk into the land slightly I have moved it up to just above the surface of the land and no change... Any Ideas?
#2
11/08/2006 (11:17 am)
I send you an attachment on email. Dont know how to post a pic here.
#3
11/13/2006 (9:31 am)
Did you get the pic?
#4
11/15/2006 (9:53 am)
Yup, sent over an email.
#5
12/07/2006 (6:09 am)
Any update on this?
#6
12/08/2006 (9:37 am)
I sent you a follow up email in Nov - did you get it?
#7
12/08/2006 (11:10 am)
No I did not get a message.
#8
12/14/2006 (4:26 pm)
Hmmm, maybe it bounced back:Quote:
I'm not sure I see the problem, the shadows that bleed out from underneath the interior are normal for light mapping and are due to low lighting scale. That problem is made less noticeable when the scene has some ambient lighting and the sun isn't directly overhead.
Let me know if that helps!
Torque Owner John Kabus (BobTheCBuilder)
Can you post a screen shot?
Are there any collision brushes or brushes with null surfaces that would be in the area of the shadow caster?