Torque 1.4 Lighting exported to Torque 1.5
by DME · in Torque Game Engine · 11/04/2006 (4:03 am) · 2 replies
I'm having issues moving my current maps into Torque 1.5 I have all my objects, difs, etc working. But my lighting is not.
I see all the entities but the lighting doesn't work.
I copied all my files over into
...starter.fps\server\scripts\lights
...starter.fps\server\scripts
...common\synapseGaming
...common\lighting
I noticed some differences when it came to the game.cs files but I didn't know what to change.
I'm looking for guidence to export my previously lit maps to Torque 1.5.
Thanks
Brice Johnson
DME inc.
I see all the entities but the lighting doesn't work.
I copied all my files over into
...starter.fps\server\scripts\lights
...starter.fps\server\scripts
...common\synapseGaming
...common\lighting
I noticed some differences when it came to the game.cs files but I didn't know what to change.
I'm looking for guidence to export my previously lit maps to Torque 1.5.
Thanks
Brice Johnson
DME inc.
#2
TGE 1.5 can load both sgUniversalStaticLight and sgLightObject datablocks and objects, so just moving the datablocks to 'common/lighting/lights' should work.
Btw: TGE 1.5 saves newly created objects as sgLightObject datablocks and objects for future compatibility.
11/04/2006 (11:22 am)
Hi Brice,TGE 1.5 can load both sgUniversalStaticLight and sgLightObject datablocks and objects, so just moving the datablocks to 'common/lighting/lights' should work.
Btw: TGE 1.5 saves newly created objects as sgLightObject datablocks and objects for future compatibility.
Torque Owner DME
#1 the lights I created should be going into
...common/lighting/lights folder
#2 sgUniversalStaticLight doesn't seem to be the naming convention anymore so I had to change all those over to SgLightObject in the .mis file
Oh also I had to restore backups of all my mis files, because before I had it setup right if I opened a map and saved it would remove my lighting datablock. Which means even after I fixed the .mis file it still wasn't working cause it messed up the settings from the original.
Anyways all seems to be well right now.