Game Development Community

Compiling Max2DTS for Max 9

by Matt Johnson · in Artist Corner · 11/03/2006 (1:00 pm) · 1 replies

Hello all,

I have read in a few posts that the source for the 3D Studio Max plugin that will allow you to export models for Torque is included in the 1.5 engine. I am relatively new to Torque & Max... could someone point me in the right direction as to how to compile and install this plugin so I can export models from Max 9?

I am VC++ 2005 express.

Thanks in advance
Matt

#1
11/03/2006 (1:46 pm)
If you want to use the "pro" exporter (the new one with the crappy interface) all you have to do is to open the project in vc, change the paths in the properties to point to the max9 sdk and hit compile.

The old exporter is a whole lot more difficult to compile for max9 though, but basically you do the same thing; point it to the max9 sdk and then fix whatever errors are spat out. If you need further help with that post a post in the private forums (where I can post code) and point me to it and I'll try to help out. If you're lazy and just want the compiled exporter though I posted it at www.garagegames.com/mg/forums/result.thread.php?qt=52859