Compiling Max2DTS for Max 9
by Matt Johnson · in Artist Corner · 11/03/2006 (1:00 pm) · 1 replies
Hello all,
I have read in a few posts that the source for the 3D Studio Max plugin that will allow you to export models for Torque is included in the 1.5 engine. I am relatively new to Torque & Max... could someone point me in the right direction as to how to compile and install this plugin so I can export models from Max 9?
I am VC++ 2005 express.
Thanks in advance
Matt
I have read in a few posts that the source for the 3D Studio Max plugin that will allow you to export models for Torque is included in the 1.5 engine. I am relatively new to Torque & Max... could someone point me in the right direction as to how to compile and install this plugin so I can export models from Max 9?
I am VC++ 2005 express.
Thanks in advance
Matt
About the author
Torque Owner Magnus Blikstad
The old exporter is a whole lot more difficult to compile for max9 though, but basically you do the same thing; point it to the max9 sdk and then fix whatever errors are spat out. If you need further help with that post a post in the private forums (where I can post code) and point me to it and I'll try to help out. If you're lazy and just want the compiled exporter though I posted it at www.garagegames.com/mg/forums/result.thread.php?qt=52859