Will the 2nd Edition cover TGE 1.5?
by Esteban A. · in Torque Game Engine · 11/02/2006 (9:04 pm) · 6 replies
The 3D Game Programming All-in-One 2nd Edition is coming out on November 9th (at least according to Amazon.com). Will it cover 1.4, 1.5 or a combination of both?
--Thanks
--Thanks
#2
11/02/2006 (9:41 pm)
I don't even see it listed on Amazon; Where is it all I see is the old edition, nothing about a new release.
#3
I kind of figured that would be the case. I have the 1st edition and I'll probably get the 2nd one just to have more updated content. Great book by the way, especially the chapters on using QuArK and Milkshape3D.
@Morrie
Here is the link:
3d Game Programming All-in-One 2nd Edition
If the link doesn't work (it was long) then just search on the title and it should be the first one on the results page.
11/03/2006 (8:11 am)
@KenI kind of figured that would be the case. I have the 1st edition and I'll probably get the 2nd one just to have more updated content. Great book by the way, especially the chapters on using QuArK and Milkshape3D.
@Morrie
Here is the link:
3d Game Programming All-in-One 2nd Edition
If the link doesn't work (it was long) then just search on the title and it should be the first one on the results page.
#4
11/03/2006 (8:14 am)
What is different than edition 1?
#5
11/03/2006 (8:25 am)
What's the difference between the 3D Game Programming All-in-One 2nd Edition and the 1st edition as well as The Game Programmer's Guide to Torque.
#6
3DGPA (at least the first edition) goes into a lot more detail about all aspects of 3D game making (i.e., Character, weapon, vehicle modeling and skinning, world creation, AI, ect.) as well as TorqueScript, more so than The Game Programmer's Guide to Torque. Although I own both and use both equally.
11/03/2006 (8:51 am)
Quote:What's the difference between the 3D Game Programming All-in-One 2nd Edition and the 1st edition as well as The Game Programmer's Guide to Torque.
3DGPA (at least the first edition) goes into a lot more detail about all aspects of 3D game making (i.e., Character, weapon, vehicle modeling and skinning, world creation, AI, ect.) as well as TorqueScript, more so than The Game Programmer's Guide to Torque. Although I own both and use both equally.
Associate Ken Finney
Tubetti World