Game Development Community

Animations

by AIDan · in Torque Game Engine · 05/21/2002 (7:50 am) · 2 replies

Hi

Could someone please explain what the following animations are for?

look
fall
looksn
lookms
scoutroot
headside
light_recoil

greetings
Daniel

#1
05/21/2002 (8:20 am)
I know the light_recoil is used during the onFire function. If you're using a weapon eyeOffset it doesn't do anything. Change the eyeOffset to "0 0 0" and the player arm and weapon will recoil on each shot. Try it out and switch to 3rd person to see what happens.

// Specify mount point & offset for 3rd person, and eye offset
// for first person rendering.
mountPoint = 0;
offset = "0 0 0";
eyeOffset = "0.1 0.2 -0.55";
#2
05/21/2002 (3:33 pm)
Most of these are 'leftovers' from Tribes 2.
look - aiming up/down
fall - plays when the player has fallen a certain distance
looksn - same as look but for the T2 sniper rifle
lookms - same as look but for the T2 missile launcher
scoutroot - pose when in the T2 grav bike
headside - For the free look function when in vehicles (head turning left/right)