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Using ik inside of torque

by Anthony Savastano · in Technical Issues · 11/02/2006 (11:55 am) · 3 replies

Im trying to export ik handles into the tge
i want to use them to do position tracking
for a augmented reality project i am working on
i am using maya 6.5 and i cant seem to find
them when i export them.
i try to add them to the torque hierarchy,
but it seems to hate that.
if anyone can give some insite it would be
appriciated:>

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#1
11/02/2006 (12:42 pm)
IK is probably not supported with this exporter.
as I am pretty confident the engine does not natively support them.
anyone who knows forsure, will I am sure be here to clarify.

however you can prolly convert the ik data to frame data, which is supported.
but it sounds like you want to use the IK data.
looks like you got some coding to do.
#2
11/15/2006 (7:22 am)
Yes, definately coding todo
does anyone have any good ik code sources
or has anyone implemented something
like this into torque

any input would help:>
#3
11/17/2006 (9:37 am)
Search for 'procedural bone'.

It's not IK but it will save you some work getting partway there.

Might want to start by just using it to get target bone to target point or as close as possible without even worrying about illegal events such as reaching through another DTS object. As far as making it maya friendly you'd have to make some intense changes which are beyond my current comprehension of torque. I think you'd be better off inserting a series of definitions stating which bones are IK capable and what their role in the IK chain is (are they roots, links, controllables, or linked-controllables) as well as their max/min positions, lengths and any positional adjustment relationships they have with other bones (if knee goes up, toe tip goes down).

I haven't found anything really great on IK out there on the web other than some slides on a couple of algorithms (Jacobian specifically).

I'd start with doing classical arm chains with a root, link, and a single controllable. I've been planning to get to this at some point so if you'd be interested in some coop work ask or send me an email.