Which Engine?
by Mark · in Torque Game Engine · 11/02/2006 (10:52 am) · 3 replies
Hello,
I have created a replica of a building in Bryce. It has an animated camera that gives a tour. What I would like to do is take this to the next level. I want to replicate the building using an engine so people can tour it first person and go where they want. (like a first person shooter)
Since I have been using Bryce which is just a visual program, I know no programming at all what so ever. It looks as if the Torque engine has 3D tools similar to what I am used too. Correct? If so, does the Shader engine have the same tools as well? Can this be done without programming knowledge?
Thanks,
Mark
I have created a replica of a building in Bryce. It has an animated camera that gives a tour. What I would like to do is take this to the next level. I want to replicate the building using an engine so people can tour it first person and go where they want. (like a first person shooter)
Since I have been using Bryce which is just a visual program, I know no programming at all what so ever. It looks as if the Torque engine has 3D tools similar to what I am used too. Correct? If so, does the Shader engine have the same tools as well? Can this be done without programming knowledge?
Thanks,
Mark
#2
11/03/2006 (7:22 am)
For your specific purpose, I would recommend BeyondVirtual. Download the free evaluation, export your scene and textures and import it. You will have to be aware that Bryce is geometry-heavy for the most part since it is designed as a procedural rendering package. It is not designed to be a lean, mean, real-time rendering machine.
#3
11/06/2006 (4:15 pm)
Thanks guys. I feel like I have made the right decision going with Torque!
Torque Owner Lee Latham
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Both have the wonderful, wonderful Mission Editor to aid production. I know of no other engine with anything similar (but I presume I'm just ignorant?).
Edit: TSE has the shader capability as well, of course.
Anyway, on further reflection, if you are hostile to doing any sort of coding, another tool altogether may be more appropriate. But if you're serious about a first person simulation, Torque is a terrific toolkit. I don't think you can really get away from doing some sort of coding, which isn't all that hard, unless you're goals are quite modest, indeed.