General question about torque
by Alexander Brown · in General Discussion · 11/01/2006 (10:17 am) · 9 replies
I havent bought TGE yet, however i do know that garage games has alot of resources online to help new indies get use to torque and get parts of it running for them. Im not a great programmer (by far), and id rather make models and texture them, and make the maps then the scripting part of the game. So my question is, is there alot of scripting resources or "tutorials" on TDN for peopl like me?
Specifically would there be resources for actions like "skiing" Tribes 1 style, not T2 style? Would there be resources on making a CTF mode and inventories?
I can probably do the models, textures and maps on my own. Just really suck at scripting :(
Specifically would there be resources for actions like "skiing" Tribes 1 style, not T2 style? Would there be resources on making a CTF mode and inventories?
I can probably do the models, textures and maps on my own. Just really suck at scripting :(
#2
11/01/2006 (3:50 pm)
The only C++ resource that isn't available (tribes related) that I'm aware of is a skiing resource. But it should be simple enough to figure out.
#3
included within the 1.5 sdk you will find all the scripts currently used for the different demo missions.
the script code included should be complete enough to learn all you need from.
the book and any other tutorials are just bonus over and above what is already included.
and yea there are some on there.
not an overwhelming amount, but prolly enough to get you by.
11/01/2006 (3:55 pm)
Quote:So my question is, is there alot of scripting resources or "tutorials" on TDN for peopl like me?
included within the 1.5 sdk you will find all the scripts currently used for the different demo missions.
the script code included should be complete enough to learn all you need from.
the book and any other tutorials are just bonus over and above what is already included.
and yea there are some on there.
not an overwhelming amount, but prolly enough to get you by.
#4
Anyway I have searched for afew tribes related items in the resources section and i have been able to findsome. Jetting inventories scoring system and some CTF seem to be there however with skiing all ive been able to find is the TDN resource for skiing like T2, which isnt what im really wanting. Im wanting the repeated jumping action that was a fluke in T1, yet made it so great
11/02/2006 (6:30 am)
The almighty Zod i presume?Anyway I have searched for afew tribes related items in the resources section and i have been able to findsome. Jetting inventories scoring system and some CTF seem to be there however with skiing all ive been able to find is the TDN resource for skiing like T2, which isnt what im really wanting. Im wanting the repeated jumping action that was a fluke in T1, yet made it so great
#5
11/02/2006 (6:36 am)
If you got msn or email I'd be willing to give you suggestions and help you learn some scripting. Tribes-like gameplay is fun to play around with.
#6
I'd quote an example for you, but its against the rules to post any code at all. There should be an example of what it all looks like out there somewhere though.
What type of games have you scripted in before?
Find a game someone has made with Torque, which is similiar to what you want to make, and test it out. Ask how long it took to make, and how much was done in scripting, and how much had to be done in C++.
The FPS example for TGE 1.5 is very impressive by the way. I'm not sure if the most recent demo of TGE includes it, or is still 1.4. Either way, you should download that before buying it, and play around with the map editor, and whatnot.
11/02/2006 (10:03 am)
Quote:Scripting is laid out like C++. You call functions just like in C++, and manage variables.
Im not a great programmer (by far),
I'd quote an example for you, but its against the rules to post any code at all. There should be an example of what it all looks like out there somewhere though.
What type of games have you scripted in before?
Find a game someone has made with Torque, which is similiar to what you want to make, and test it out. Ask how long it took to make, and how much was done in scripting, and how much had to be done in C++.
The FPS example for TGE 1.5 is very impressive by the way. I'm not sure if the most recent demo of TGE includes it, or is still 1.4. Either way, you should download that before buying it, and play around with the map editor, and whatnot.
#7
11/02/2006 (10:19 am)
Skiing would involve messing with jump delays ( which I assume TGE has a cap on ). Messing with gravity and messing with terrain surface or player friction.
#8
:shrug: i guess ill just have to fiddle with it until i get it.
Ill probably get TGE, $150 isnt too much and it gives you a good platform to start off on to get into TSE, which is my goal.
How hard is it to transfer the chracters and UVmaps over to TSE? how hard is it to use the shaders on models and chracters?
edit: yea zod TGE has a jump delay on it, so id have to find it, mess with the jump force and probably the friction. The gravity seemed fine in the demo
11/02/2006 (10:25 am)
Im very familiar with the map editor, from T1, T2 and Lore. Im not worried about that. I can make objects in Milkshape pretty easily, even characters. I am learnng textures slowly, but scripting is still a weak point for me. I bought the book "3D Game Programming All in One" which is giving me a good overview of everything in torque. :shrug: i guess ill just have to fiddle with it until i get it.
Ill probably get TGE, $150 isnt too much and it gives you a good platform to start off on to get into TSE, which is my goal.
How hard is it to transfer the chracters and UVmaps over to TSE? how hard is it to use the shaders on models and chracters?
edit: yea zod TGE has a jump delay on it, so id have to find it, mess with the jump force and probably the friction. The gravity seemed fine in the demo
#9
When I asked over at my game makers' forum, Deus ex machina replied with a list of programs that can export to the proper formats.
Many have stated that getting things to the DTS and DIF formats- which are the only things Torque supports- cause problems, and is a real pain. I believe it probably depends on what programs you are using to do it with though.
11/02/2006 (10:42 am)
You have to buy one of several programs that does that. The only free one is Blender3D, which most find to have a rediculously complex interface, and other problems that make it a chore to figure out.When I asked over at my game makers' forum, Deus ex machina replied with a list of programs that can export to the proper formats.
Quote:There was also some discussion about the new Delgine 3D Torque Exporter in that topic, if you cared to check it out.
http://z8.invisionfree.com/Game_Maker_forum/index.php?showtopic=2298
Deus ex machina
DTS
* 3D Studio Max
* Maya
* Lightwave
* GameSpace
* MilkShape 3D
* Blender
DIF
* Hammer / WorldCraft
* Quark
* Cartography Shop
* 3D World Studio
* Constructor (not yet completed)
Many have stated that getting things to the DTS and DIF formats- which are the only things Torque supports- cause problems, and is a real pain. I believe it probably depends on what programs you are using to do it with though.
Torque 3D Owner Sean H.