Game Development Community

C++ Builder6

by Attila Bak · in General Discussion · 11/01/2006 (6:37 am) · 2 replies

Hi,

Is it possible to compile TGE1.5 with C++ Builder 6?

Also (in case the answer is yes). I would like to run the whole torque inside a Form window from C++ Builder.


Many thanks.
Regards,
attila

#1
11/01/2006 (9:40 pm)
Hi Attila,
I would have to say no simply because in order for you to do this you would have to practically re write a lot of the project files in the source code. Along with that you will need to recompile the direct x library so it is useable with the borland dll's.
I did write a basic engine in borland however I had to recompile my dll for direct x to work correctly.
You can get resources to help you with this however, like it said. You would have to recreate all your projects into borland style and are in for a world of hurt. Especially when you have to recode most of the gui stuff so that it works with the board VCL.
VC++ is definately the way to go m8.
#2
11/01/2006 (11:59 pm)
Many thanks!

Then i will go with VC++ :-)