PhysX port
by Skylar Kelty · in Torque Game Engine Advanced · 10/31/2006 (10:52 am) · 21 replies
Here are the changes for this resource.
PhysXActor.cpp
PhysXActor.h
Not much eh?
PhysXActor.cpp
void PhysXActor::renderImage(SceneState* state)
{
// No image anymore, seems to work
Parent::renderImage(state);
}
void PhysXActor::renderObject(SceneState* state, RenderInst* image)
{
Parent::renderObject(state,image);
}PhysXActor.h
void renderImage(SceneState* state); void renderObject(SceneState* state, RenderInst* image);
Not much eh?
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