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PhysX port

by Skylar Kelty · in Torque Game Engine Advanced · 10/31/2006 (10:52 am) · 21 replies

Here are the changes for this resource.

PhysXActor.cpp
void PhysXActor::renderImage(SceneState* state)
{
        // No image anymore, seems to work
	Parent::renderImage(state);
}

void PhysXActor::renderObject(SceneState* state, RenderInst* image)
{
	Parent::renderObject(state,image);
}

PhysXActor.h
void renderImage(SceneState* state);
	void renderObject(SceneState* state, RenderInst* image);

Not much eh?