Persistence and Server/Client Seperation
by Wolfgang Kurz · in Torque Game Engine · 10/30/2006 (1:28 pm) · 0 replies
Hello all:-)
well i am still very new to all this. i have done some tutorials and i am very exited about torque since it seems very flexible.
so here my two questions.
1. is it possible to save things both on the client side and on the server side other than in scripts? for a few items it might be ok to have their stats right in the script but if you add a lot of diffrent items which could be due to chance i dont think having the stats right in the script would be a good idea. So is there a built in way to handle these things?
2. i know its possible to have a dedicated server and to have a client only version i was just wondering if there are any tutorials on how to set up a seperate server and client
would be cool if you guys could give me any hints where i could find some answers:-)
thx a lot in advance
well i am still very new to all this. i have done some tutorials and i am very exited about torque since it seems very flexible.
so here my two questions.
1. is it possible to save things both on the client side and on the server side other than in scripts? for a few items it might be ok to have their stats right in the script but if you add a lot of diffrent items which could be due to chance i dont think having the stats right in the script would be a good idea. So is there a built in way to handle these things?
2. i know its possible to have a dedicated server and to have a client only version i was just wondering if there are any tutorials on how to set up a seperate server and client
would be cool if you guys could give me any hints where i could find some answers:-)
thx a lot in advance