Wheels appearing in the wrong place
by Gustavo Boni · in Artist Corner · 10/30/2006 (12:00 pm) · 6 replies
Hey guys, i need some help to get my car working.
I've created the joint like in the following screen:

The problem is the front right and the left back wheels appear in the wrong position, not lined up with the joints.
How can i fix it?
Regards,
Gustavo Boni
I've created the joint like in the following screen:

The problem is the front right and the left back wheels appear in the wrong position, not lined up with the joints.
How can i fix it?
Regards,
Gustavo Boni
#2
I'm mouting the wheels.
Yes.
It's not lined up with the joint. Yes, it's.
Milkshape.
10/30/2006 (2:14 pm)
Quote:First are you using mounting or...what?
I'm mouting the wheels.
Quote:Second, are thoes the names of your nodes?
Yes.
Quote:How is this object being displayed? Is it based of the original Vechical class?
It's not lined up with the joint. Yes, it's.
Quote:What program are you using? (Milkshape?)
Milkshape.
Quote:Need to see the tires also.
#3
11/03/2006 (7:28 pm)
And now can we see how it if fitting together, as well as your script and data blocks.
#4
- You don't need collision boxes for the weels.
- You dont' have to have all the bones linked but should not matter.
- Use the starter.racing sample to test your model. Just rename the buggy and wheel DTS files and put your's with the names you replaced.
- If you can, put a link to a screenshot.
11/03/2006 (7:39 pm)
Some comments.- You don't need collision boxes for the weels.
- You dont' have to have all the bones linked but should not matter.
- Use the starter.racing sample to test your model. Just rename the buggy and wheel DTS files and put your's with the names you replaced.
- If you can, put a link to a screenshot.
#5
I've just fixed it scaling down my vehicle. Don't know why, but it worked. =)
Sorry, didn't know that it's the correct way to post images on the forum.
11/03/2006 (9:52 pm)
Hey guys, thanks for the help.I've just fixed it scaling down my vehicle. Don't know why, but it worked. =)
Quote:- If you can, put a link to a screenshot.
Sorry, didn't know that it's the correct way to post images on the forum.
#6
Link or direct images are ok. It's up to you.
Thx!
- BigPapa
11/03/2006 (11:57 pm)
Good to see you fixed it.Link or direct images are ok. It's up to you.
Thx!
- BigPapa
Torque Owner AllynMcelrath
First are you using mounting or...what?
Second, are thoes the names of your nodes?
How are you ataching them? (Snipit please)
How is this object being displayed? Is it based of the original Vechical class?
I notice that your hub0 is not stright.
What program are you using? (Milkshape?)
Need to see the tires also.
We would need more details on how your doing this.