Tank Pack TGE 1.5
by NUTS! · in Torque Game Engine · 10/30/2006 (4:19 am) · 4 replies
Yes, I am a TGE and linux noob. I am trying to get the tank pack to go in linux. I have compiled TGE using this threads info http://garagegames.com/mg/forums/result.thread.php?qt=52962 (I use ubuntu 6.0 and slack 11.0, same errors). Seems as though I can compile fine, I get the torqueDemo_Debug.bin and can launch the game fine. However when I follow the directions to install the tank pack from this thread http://www.garagegames.com/mg/forums/result.thread.php?qt=37218 the games hangs at loading the mission, console looks like:
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'starter.fps/data/missions/tank_6a6d01b7.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Warning: (console/consoleObject.cc @ 62) Couldn't find class rep for dynamic class: TankShape
starter.fps/server/scripts/game.cs (309): Unable to instantiate non-conobject class TankShape.
Set::add: Object "0" doesn't exist
starter.fps/server/scripts/game.cs (314): Unable to find object: '0' attempting to call function 'setTransform'
starter.fps/server/scripts/game.cs (315): Unable to find object: '0' attempting to call function 'setShapeName'
starter.fps/server/scripts/game.cs (323): Unable to find object: '0' attempting to call function 'getEyeTransform'
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
The last time I did this, were I took that console information from I added all the tank pack stuff then compiled and ran off of my torqueDemo_debug.bin. I am probably missing an easy step somwhere (hopefully) but I am not seeing it. Any help would be appreciated.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'starter.fps/data/missions/tank_6a6d01b7.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Warning: (console/consoleObject.cc @ 62) Couldn't find class rep for dynamic class: TankShape
starter.fps/server/scripts/game.cs (309): Unable to instantiate non-conobject class TankShape.
Set::add: Object "0" doesn't exist
starter.fps/server/scripts/game.cs (314): Unable to find object: '0' attempting to call function 'setTransform'
starter.fps/server/scripts/game.cs (315): Unable to find object: '0' attempting to call function 'setShapeName'
starter.fps/server/scripts/game.cs (323): Unable to find object: '0' attempting to call function 'getEyeTransform'
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
The last time I did this, were I took that console information from I added all the tank pack stuff then compiled and ran off of my torqueDemo_debug.bin. I am probably missing an easy step somwhere (hopefully) but I am not seeing it. Any help would be appreciated.
About the author
#2
10/30/2006 (6:15 am)
Thats the frustrating part. I did. I followed one of them too.
#3
10/30/2006 (6:18 am)
You probably missed doing one of those "DECLARE_CONOBJECT" things in the source somewhere. Make sure you also do a clean compile.
#4
Most of the time I am starting from scratch. I can get TGE to work fine without the tank pack stuff included.
10/30/2006 (6:38 am)
Thanks, I will give it a shot. In linux, is there a way to check or just compile the one file to check for errors?Most of the time I am starting from scratch. I can get TGE to work fine without the tank pack stuff included.
Torque Owner Stefan Lundmark