GUIObject View and 1.5
by AllynMcelrath · in Torque Game Engine · 10/29/2006 (10:50 pm) · 6 replies
Seems 1.5 is missing the GUIObject view that came with TLK.
Am i just not seeing it in the GUI editor?
Am i just not seeing it in the GUI editor?
#2
10/30/2006 (8:28 am)
GUIObjectView was a separate resource, that needs to be adjust due to the new lighting changes.
#3
Nope, it wasn't, well it started that way, and then there was an official TLK version included in the TLK version of 1.4.
So im correct in my assessment that the TLK GUIobjecview did not get carried over to the TLK integration of 1.5?
I thought it had become one of the standard features of the Lighting kit. My project is slightly dependant on it. In fact one of the major reason i upgraded to 1.5 was for the TLK enhanced GUIObjectView (With lighting controals in it).
10/30/2006 (9:50 am)
Quote:GUIObjectView was a separate resource, that needs to be adjust due to the new lighting changes.
Nope, it wasn't, well it started that way, and then there was an official TLK version included in the TLK version of 1.4.
So im correct in my assessment that the TLK GUIobjecview did not get carried over to the TLK integration of 1.5?
I thought it had become one of the standard features of the Lighting kit. My project is slightly dependant on it. In fact one of the major reason i upgraded to 1.5 was for the TLK enhanced GUIObjectView (With lighting controals in it).
#4
10/31/2006 (12:32 am)
There were issues reported with the GuiObjectView resources (all of them) related to DTS sequence loading. We held off on rolling the resource into the engine until the problems are addressed. There were several requests for an updated version of this resource, so I might create a new resource for TGE 1.5 until the control is stable enough for the core engine.
#5
Good.
If you can find the time, i request that you also take a look at getting some camera controls in there, such as script settable distance from object (So that models of different sizes can be set to a appropriate distance from the camera in the controial).
I look forward to the resource.
10/31/2006 (7:01 am)
So the issues will be addressed?Good.
If you can find the time, i request that you also take a look at getting some camera controls in there, such as script settable distance from object (So that models of different sizes can be set to a appropriate distance from the camera in the controial).
I look forward to the resource.
#6
I'm also relying on this resource, so upgrading to TGE 1.5 is not possible before this issue has been addressed in one way or another.
11/05/2006 (9:54 am)
That's good to hear!I'm also relying on this resource, so upgrading to TGE 1.5 is not possible before this issue has been addressed in one way or another.
Torque Owner AllynMcelrath
I figured with the Merge of 1.5 and TLK that it would have been carried over.