Game Development Community

Invisible walls and TLK

by Adam · in Torque Game Engine · 10/29/2006 (2:58 pm) · 4 replies

I'm currently trying to create an area that the player can see but is blocked by an invisble wall. I've hit a snag, though, in blocking the player. If I place a dif textured with a null texture, the players shadow casts onto the invisible wall. If I use a static dts with no detail mesh, the dts casts a shadow onto the ground.

How have others solved this problem?

#1
10/31/2006 (1:26 am)
Hi Adam, it should work if you create the DTS as a StaticShape (which won't cast static shadows) instead of a TSStatic. Also make sure dynamic shadows are disabled in the object's datablock.
#2
11/01/2006 (4:30 am)
Ah, rockin. Thanks for the help pal.
#3
11/03/2006 (5:07 am)
Hey man, np - it's good to hear from you again. If you're working on something cool and need a hand (or just want to tell me about it) send over an email.
#4
11/03/2006 (6:06 am)
Rockin, count on it.