Invisible walls and TLK
by Adam · in Torque Game Engine · 10/29/2006 (2:58 pm) · 4 replies
I'm currently trying to create an area that the player can see but is blocked by an invisble wall. I've hit a snag, though, in blocking the player. If I place a dif textured with a null texture, the players shadow casts onto the invisible wall. If I use a static dts with no detail mesh, the dts casts a shadow onto the ground.
How have others solved this problem?
How have others solved this problem?
Torque Owner John Kabus (BobTheCBuilder)