Using modPath in sources
by Berserk · in Torque Game Engine · 10/29/2006 (11:59 am) · 5 replies
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About the author
#2
11/10/2006 (2:58 am)
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#3
11/12/2006 (1:00 pm)
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#4
A) They don't know what you're talking about...
B) They have no solution for your problem...
C) They think you're a noob and should figure it out on your own. =)
With this, I'm pretty much falling under A... I'm not really sure what you're trying to do.
But, if you're just trying to access script variables from C++ code, then yes, use Con::GetVariable(). Or use getLocalVariable(), getBoolVariable(), getIntVariable(), or getFloatVariable(). Search the code -- there is a plethora of example usages; there are many classes that use some form or another of GetVariable().
11/14/2006 (6:08 pm)
Well, personally I've found that people don't reply because:A) They don't know what you're talking about...
B) They have no solution for your problem...
C) They think you're a noob and should figure it out on your own. =)
With this, I'm pretty much falling under A... I'm not really sure what you're trying to do.
But, if you're just trying to access script variables from C++ code, then yes, use Con::GetVariable(). Or use getLocalVariable(), getBoolVariable(), getIntVariable(), or getFloatVariable(). Search the code -- there is a plethora of example usages; there are many classes that use some form or another of GetVariable().
#5
11/15/2006 (1:35 am)
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Torque Owner Berserk