Texture color problem in TSE
by Chan Chi Kit · in Torque Game Engine Advanced · 10/29/2006 (7:13 am) · 4 replies
I export my model and add it to TGE, the texture color performance is same as in 3D Max.
But when I add the model to TSE with following material script:
new Material(materialName)
{
mapTo = myTexture;
baseTex[0] = "myTexture";
translucent = true;
};
The texture color in TSE is more darker than that in TGE.
Is this true for TSE?
How can I fix the problem?
It is really difficult for artist to define the color in 3D Max.
Thanks ~
But when I add the model to TSE with following material script:
new Material(materialName)
{
mapTo = myTexture;
baseTex[0] = "myTexture";
translucent = true;
};
The texture color in TSE is more darker than that in TGE.
Is this true for TSE?
How can I fix the problem?
It is really difficult for artist to define the color in 3D Max.
Thanks ~
#2
--Amr
11/01/2006 (11:01 am)
Hmm..maybe this is a gamma correction issue and that you need to make the game screen brighter. Have a search for gamma correction in TSE.--Amr
#3
Suchs as
You should read over the materials overview section on TDN for all the available options.
11/01/2006 (11:07 am)
It probably looks dark because you didn't give it any lighting properties.Suchs as
pixelSpecular[0] = true; specular[0] = "0.1 0.1 0.1 0.1"; specularPower[0] = "8.0";
You should read over the materials overview section on TDN for all the available options.
#4
11/06/2006 (5:33 pm)
It could be that it was emissive in TGE, so you can try that parameter. You also didn't apply a blendOp for your translucent material; the default is LerpAlpha, which is darker than additive.
Torque Owner Chan Chi Kit