Crash - stock out of the box torque F11
by James · in Torque Game Engine · 10/29/2006 (5:24 am) · 27 replies
Purchase Torque 1.5 upgrade and have the following problem:
After launching a mission, if I access the editor (F11) and click on the items in the column, Torque crashes.
Sometimes I can click on several items no problem but eventually Torque will crash. Wierd.
My system is:
Model: PowerMac3,6, BootROM 4.4.8f2
CPU: 2 processors, PowerPC G4 (2.1), 1 GHz,
RAM:1.75 GB
Graphics: ATI Radeon 9000 Pro, ATY,RV250, AGP, 64 MB
I saved the crash report if that will help.
*won't let me post part of report.
** added torque build number
After launching a mission, if I access the editor (F11) and click on the items in the column, Torque crashes.
Sometimes I can click on several items no problem but eventually Torque will crash. Wierd.
My system is:
Model: PowerMac3,6, BootROM 4.4.8f2
CPU: 2 processors, PowerPC G4 (2.1), 1 GHz,
RAM:1.75 GB
Graphics: ATI Radeon 9000 Pro, ATY,RV250, AGP, 64 MB
I saved the crash report if that will help.
*won't let me post part of report.
** added torque build number
#2
10/29/2006 (5:40 am)
My mistake as the build number was in the report I couldn't post.
#3
I open the inspector (F11) and one or two clicks on various elements in the list will cause torque to crash out.
I've tried this at home and work and both crash out of torque predictably.
Have I posted this in the wrong place?
If so, where should I post it (be nice).
Again, if you like I can send or post the error log.
Thanks for any help or direction. Much appreciated.
Cheers :)
10/30/2006 (11:23 am)
Hate to bump this but am I the only Mac user experiencing this problem in Torque 1.5?I open the inspector (F11) and one or two clicks on various elements in the list will cause torque to crash out.
I've tried this at home and work and both crash out of torque predictably.
Have I posted this in the wrong place?
If so, where should I post it (be nice).
Again, if you like I can send or post the error log.
Thanks for any help or direction. Much appreciated.
Cheers :)
#4
don't have my computer specs offhand... It is a PowerPC Macmini... I'll post the exact specs later.
Thanks.
10/30/2006 (6:50 pm)
I'm also having this problem. When I open the level editor even through the torque demo exe I get a crash after a few seconds. This wasn't a problem until maybe a day after I installed the update; it worked for a while but now is completely unusable.don't have my computer specs offhand... It is a PowerPC Macmini... I'll post the exact specs later.
Thanks.
#5
Build the debug version of Torque 1.5.
Crash it.
Look in ~/Library/Logs/CrashReporter/Torque\ Demo\ Debug\ OSX.crash.log.
Start at the bottom of the file, look for the last crash in the log. The log will probably have multiple crashes in it. I only need the most recent one.
Then, delete the copyright symbol in the version string before you post.
10/31/2006 (2:12 pm)
I'm gonna need the relevant part of the crash log to even start on this one, guys.Build the debug version of Torque 1.5.
Crash it.
Look in ~/Library/Logs/CrashReporter/Torque\ Demo\ Debug\ OSX.crash.log.
Start at the bottom of the file, look for the last crash in the log. The log will probably have multiple crashes in it. I only need the most recent one.
Then, delete the copyright symbol in the version string before you post.
********** Host Name: Nerva Date/Time: 2006-05-04 00:01:47.728 -0700 OS Version: 10.4.6 (Build 8I127) Report Version: 4 Command: Torque Demo Debug OSX Path: /Users/scott/code/internal/trunk/example/Torque Demo Debug OSX.app/Contents/MacOS/Torque Demo Debug OSX Parent: WindowServer [67] Version: c2001-2005 GarageGames.com, Inc. All rights reserved. (1.4.0d1) PID: 3364 Thread: 0 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_INVALID_ADDRESS (0x0001) at 0xbf7fffd0 Thread 0 Crashed: 0 libSystem.B.dylib 0x90117ef8 localeconv_l + 24 1 libSystem.B.dylib 0x90010734 __vfprintf + 64 2 libSystem.B.dylib 0x90031d20 vsprintf + 224 3 com.garagegames.torquedemo 0x0047bbc4 dVsprintf(char*, unsigned long, char const*, void*) + 52 (macCarbStrings.cc:311) 4 com.garagegames.torquedemo 0x000800f8 Con::_printf(ConsoleLogEntry::Level, ConsoleLogEntry::Type, char const*, char*) + 264 (console.cc:481) 5 com.garagegames.torquedemo 0x000805f0 Con::errorf(char const*, ...) + 80 (console.cc:557) 6 com.garagegames.torquedemo 0x00470f30 MacCarbFont::create(char const*, unsigned, unsigned) + 160 (macCarbFont.cc:70) 7 com.garagegames.torquedemo 0x00470bfc createPlatformFont(char const*, unsigned, unsigned) + 172 (macCarbFont.cc:21) 8 com.garagegames.torquedemo 0x000f15e0 GFont::create(char const*, unsigned, char const*, unsigned) + 480 (gNewFont.cc:343) 9 com.garagegames.torquedemo 0x000f1698 GFont::create(char const*, unsigned, char const*, unsigned) + 664 (resManager.h:234) 10 com.garagegames.torquedemo 0x000f1698 GFont::create(char const*, unsigned, char const*, unsigned) + 664 (resManager.h:234)
#6
Dave
11/10/2006 (6:05 am)
I have not been able to reproduce this on a PowerBook G4 15" (1.5GB RAM, ATI Mobility Radeon 9700) with the Release version of TGE 1.5.Dave
#7
11/11/2006 (8:15 pm)
Here's what it looks like:Host Name: James Date/Time: 2006-11-11 23:07:40.972 -0500 OS Version: 10.4.8 (Build 8L127) Report Version: 4 Command: Torque Demo OSX Path: /Volumes/Milly/torqueEngine/Torque Game Engine 1.5 SDK/Torque SDK/example/Torque Demo OSX.app/Contents/MacOS/Torque Demo OSX Parent: WindowServer [63] Version: cGarageGames.com, Inc. All rights reserved. (1.5.0) PID: 477 Thread: 1 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x0000000d Thread 0: 0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000aa9c mach_msg + 60 2 com.apple.CoreFoundation 0x907dcb78 __CFRunLoopRun + 832 3 com.apple.CoreFoundation 0x907dc47c CFRunLoopRunSpecific + 268 4 com.apple.HIToolbox 0x93208740 RunCurrentEventLoopInMode + 264 5 com.apple.HIToolbox 0x93207dd4 ReceiveNextEventCommon + 380 6 com.apple.HIToolbox 0x9324cee4 AcquireNextEventInMode + 72 7 com.apple.HIToolbox 0x9324ccd4 RunApplicationEventLoop + 132 8 com.garagegames.torquedemo 0x002aec0c main + 460 (crt.c:300) 9 com.garagegames.torquedemo 0x00002c3c _start + 392 (crt.c:267) 10 com.garagegames.torquedemo 0x00002ab0 start + 48 Thread 1 Crashed: 0 <<00000000>> 0xfffeff20 objc_msgSend_rtp + 32 1 com.apple.HIToolbox 0x9323dde8 RemoveEventLoopTimer + 168 2 com.apple.HIToolbox 0x932880a8 RemoveActivateTSMDocument_Timer + 48 3 com.apple.HIToolbox 0x932875a8 MyActivateTSMDocument + 132 4 com.apple.HIToolbox 0x93287514 ActivateTSMDocument + 16 5 com.garagegames.torquedemo 0x002afec0 Platform::enableKeyboardTranslation() + 32 (crt.c:300) 6 com.garagegames.torquedemo 0x0017f2f0 GuiControl::onWake() + 480 (crt.c:300) 7 com.garagegames.torquedemo 0x00168f68 GuiTextCtrl::onWake() + 24 (crt.c:300) 8 com.garagegames.torquedemo 0x00169e64 GuiTextEditCtrl::onWake() + 20 (crt.c:300) 9 com.garagegames.torquedemo 0x0017ef30 GuiControl::awaken() + 160 (crt.c:300) 10 com.garagegames.torquedemo 0x0017eee4 GuiControl::awaken() + 84 (crt.c:300) 11 com.garagegames.torquedemo 0x0017eee4 GuiControl::awaken() + 84 (crt.c:300) 12 com.garagegames.torquedemo 0x0017eee4 GuiControl::awaken() + 84 (crt.c:300) 13 com.garagegames.torquedemo 0x0017deec GuiControl::addObject(SimObject*) + 108 (crt.c:300) 14 com.garagegames.torquedemo 0x00152768 GuiStackControl::addObject(SimObject*) + 24 (crt.c:300) 15 com.garagegames.torquedemo 0x0018da5c GuiInspector::inspectObject(SimObject*) + 2156 (crt.c:300) 16 com.garagegames.torquedemo 0x00037430 CodeBlock::exec(unsigned, char const*, Namespace*, unsigned, char const**, bool, char const*, int) + 12112 (crt.c:300) 17 com.garagegames.torquedemo 0x00041374 Namespace::Entry::execute(int, char const**, ExprEvalState*) + 84 (crt.c:300) 18 com.garagegames.torquedemo 0x0003a970 Con::execute(SimObject*, int, char const**) + 192 (crt.c:300) 19 com.garagegames.torquedemo 0x0003aa34 Con::executef(SimObject*, int, ...) + 100 (crt.c:300) 20 com.garagegames.torquedemo 0x00173164 GuiTreeViewCtrl::onItemSelected(GuiTreeViewCtrl::Item*) + 276 (crt.c:300) 21 com.garagegames.torquedemo 0x001734b8 GuiTreeViewCtrl::setItemSelected(int, bool) + 808 (crt.c:300) 22 com.garagegames.torquedemo 0x001759ac GuiTreeViewCtrl::onMouseDown(GuiEvent const&) + 1180 (crt.c:300) 23 com.garagegames.torquedemo 0x0017b660 GuiCanvas::rootMouseDown(GuiEvent const&) + 192 (crt.c:300) 24 com.garagegames.torquedemo 0x0017b558 GuiCanvas::processInputEvent(InputEvent const*) + 2088 (crt.c:300) 25 com.garagegames.torquedemo 0x000f02b8 DemoGame::processInputEvent(InputEvent*) + 168 (crt.c:300) 26 com.garagegames.torquedemo 0x001e4d58 GameInterface::processEvents() + 136 (crt.c:300) 27 com.garagegames.torquedemo 0x000efe88 DemoGame::main(int, char const**) + 1192 (crt.c:300) 28 com.garagegames.torquedemo 0x002ae6f8 MacCarbRunTorqueMain() + 88 (crt.c:300) 29 com.garagegames.torquedemo 0x001f3ecc ThreadRunHandler(void*) + 44 (crt.c:300) 30 libSystem.B.dylib 0x9002b508 _pthread_body + 96 Thread 2: 0 libSystem.B.dylib 0x90040978 mach_wait_until + 8 1 libSystem.B.dylib 0x90040744 nanosleep + 388 2 libSystem.B.dylib 0x90043f18 usleep + 88 3 com.garagegames.torquedemo 0x001e7328 NetAsync::run() + 264 (crt.c:300) 4 com.garagegames.torquedemo 0x001f3ecc ThreadRunHandler(void*) + 44 (crt.c:300) 5 libSystem.B.dylib 0x9002b508 _pthread_body + 96
#8
11/11/2006 (8:16 pm)
Part 2:Thread 3:
0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000aa9c mach_msg + 60
2 com.apple.CoreFoundation 0x907dcb78 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907dc47c CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x9145463c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914543dc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002b508 _pthread_body + 96
Thread 4:
0 libSystem.B.dylib 0x90054ae8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071168 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x91465794 CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x914656a4 CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x914638e8 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x91463580 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x914543dc CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002b508 _pthread_body + 96
Thread 1 crashed with PPC Thread State 64:
srr0: 0x00000000fffeff20 srr1: 0x000000000000d030 vrsave: 0x0000000000000000
cr: 0x44824222 xer: 0x0000000020000007 lr: 0x000000009323dde8 ctr: 0x00000000fffeff00
r0: 0x000000009323dde8 r1: 0x00000000f007ff40 r2: 0x000000000000000d r3: 0x00000000013ebb30
r4: 0x0000000090aa8904 r5: 0x0000000000000072 r6: 0x00000000a0a3a8b4 r7: 0x000000009086f348
r8: 0x0000000000003227 r9: 0x0000000090aa890b r10: 0x0000000000000001 r11: 0x000000006f548904
r12: 0x0000000008b53cab r13: 0x0000000000000000 r14: 0x0000000000000001 r15: 0x0000000006183488
r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000000000000 r19: 0x0000000000000000
r20: 0x0000000000000000 r21: 0x00000000f00805a0 r22: 0x000000000135a800 r23: 0x00000000f00805b0
r24: 0x000000000132e4b0 r25: 0x00000000007cf0b0 r26: 0x00000000013fde50 r27: 0x00000000f00805d0
r28: 0x0000000000000000 r29: 0x00000000013ebb30 r30: 0x00000000a3201284 r31: 0x000000009323dd48
#9
11/11/2006 (8:22 pm)
Part 3:Binary Images Description:
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0x914f7000 - 0x914f7fff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
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#10
11/11/2006 (8:23 pm)
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#11
11/11/2006 (8:23 pm)
Finally - part 5:/System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x97be1000 - 0x97ca2fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x97ccd000 - 0x97ccefff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib 0x97cd0000 - 0x97cddfff com.apple.agl 2.5.6 (AGL-2.5.6) /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x99804000 - 0x9a1bbfff com.apple.QuickTimeComponents.component 7.1.3 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents 0x9b024000 - 0x9b029fff com.apple.drawsprocket 2.0.54 (DrawSprocket-2.0.54) /System/Library/Frameworks/DrawSprocket.framework/Versions/A/DrawSprocket 0xefbef000 - 0xefcd1fff libPSIKey.dylib /Library/Application Support/DivXNetworks/libPSIKey.dylib
#12
even worse - 2 times my mac freezed completely and i had to pull out the plug!
never experienced this before with any other programm as well as with torque 1.4
What amazing bug have you introduced in 1.5?
please, please... i need my system to stay healthy.....
btw.
on Mac 10.4.6 - G5-
11/15/2006 (1:13 pm)
Same here - crash!!!!even worse - 2 times my mac freezed completely and i had to pull out the plug!
never experienced this before with any other programm as well as with torque 1.4
What amazing bug have you introduced in 1.5?
please, please... i need my system to stay healthy.....
btw.
on Mac 10.4.6 - G5-
#13
Torque 1.5 crashes itself when - doing the tutorial - exploring the territorium, and playing with camera
( W-A-S-....)
any explanation for that?
11/15/2006 (1:15 pm)
....forgot to mention, Torque 1.5 crashes itself when - doing the tutorial - exploring the territorium, and playing with camera
( W-A-S-....)
any explanation for that?
#14
@James: your two crash logs show crashes at two different locations. The first one looks like a crash in sprintf() -- ironically, when reporting an error to the console. Looks like some font-related error.
I, too, have seen 1.5 crash, but I get it on both platforms. I have found that crashes are very reproducible (i.e. for me, go into the Tutorial.base, go into the terrain editor, raise the ground with "Set Height", and then move the player along the Z axis to stand on top of the terrain. Crash.)
What exactly are the steps to reproduce this error? Which mission do you load, and what do you click?
11/16/2006 (6:13 pm)
@rawi: Yeah, I know what you mean... TGE 1.5 can trigger my wife's MacBook's "random shutdown" problem. No need to pull the plug, at least.@James: your two crash logs show crashes at two different locations. The first one looks like a crash in sprintf() -- ironically, when reporting an error to the console. Looks like some font-related error.
I, too, have seen 1.5 crash, but I get it on both platforms. I have found that crashes are very reproducible (i.e. for me, go into the Tutorial.base, go into the terrain editor, raise the ground with "Set Height", and then move the player along the Z axis to stand on top of the terrain. Crash.)
What exactly are the steps to reproduce this error? Which mission do you load, and what do you click?
#15
F11 into the inspector. Select an item. Modify the settings. Click another item - crash.
Other times:
F11 into the inspector. Select an item - crash
All rather disappointing really.
To be honest, I haven't noticed a problem on my PC but I'll give it another go tomorrow and see if it behaves the same.
The font thing sounds interesting. Wonder what that's all about :)
11/16/2006 (6:47 pm)
Any mission including my own.F11 into the inspector. Select an item. Modify the settings. Click another item - crash.
Other times:
F11 into the inspector. Select an item - crash
All rather disappointing really.
To be honest, I haven't noticed a problem on my PC but I'll give it another go tomorrow and see if it behaves the same.
The font thing sounds interesting. Wonder what that's all about :)
#16
SIGH!
what have we macusers done, getting punished so hard?
11/17/2006 (10:27 am)
I tried torque on a friend's PC and it worked fine all the time!SIGH!
what have we macusers done, getting punished so hard?
#18
11/17/2006 (11:04 am)
@Rawi: I've repeated my crashes on both platforms, so I don't think mine are Mac-specific problems. I found Torque 1.42 to be rock solid on my Mac. What exactly are you doing to make it crash?
#19
Didn't have this problem in previous version so if it's really bad, I'll download a fresh install and see.
@Badguy - you are aptly named ;)
11/17/2006 (11:27 am)
I'm going to do thorough testing this weekend and give a detailed account of what's happening.Didn't have this problem in previous version so if it's really bad, I'll download a fresh install and see.
@Badguy - you are aptly named ;)
#20
i had not so much time when version 1.4. was current, and i played only a little bit without bigger problems like the recent ones.
now finding more time in these days, i updated to 1.5 and since then the disaster begun!
and - not yet that geek, i just explored the mission and tried the tutorial, looking around, playing with camera and player; really nothing spectacular!
... the crashes are bad, but my 2 freezes shocked me a lot, never had that before...
as i said , i want to stay my mac healthy and not needing to run repair routines every once a while :-((
11/17/2006 (12:03 pm)
To rob terell:i had not so much time when version 1.4. was current, and i played only a little bit without bigger problems like the recent ones.
now finding more time in these days, i updated to 1.5 and since then the disaster begun!
and - not yet that geek, i just explored the mission and tried the tutorial, looking around, playing with camera and player; really nothing spectacular!
... the crashes are bad, but my 2 freezes shocked me a lot, never had that before...
as i said , i want to stay my mac healthy and not needing to run repair routines every once a while :-((
Torque Owner Stefan Lundmark