Managing Data
by Richard Van Stone · in Torque Game Engine · 10/28/2006 (9:57 pm) · 3 replies
I'm working on a video game where players can create their own custom super hero. There's going to be families of powers etc and the game will initially be player hosted with the hope that one day it'll be multiplayer online. What I'm trying to figure out is the best way to organize the powers and data. For example you can have a blast power that is represented by fire, ice, water, air, etc etc. Is it better to store all that data in either .c or .cs code or in an actual database. If it's better to go in a database would I just use a program liek mysql and package it along with my game to hold the contents?
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#2
10/29/2006 (11:35 am)
Richard my advice would be this. just start trying to develop a prototype for your super hero powers and data. once you've got something working, the best method in which the data should be stored and modified will become apparent.
#3
10/29/2006 (12:13 pm)
Thanks for the feedback :)
Torque Owner Richard Van Stone