Game Development Community

Managing Data

by Richard Van Stone · in Torque Game Engine · 10/28/2006 (9:57 pm) · 3 replies

I'm working on a video game where players can create their own custom super hero. There's going to be families of powers etc and the game will initially be player hosted with the hope that one day it'll be multiplayer online. What I'm trying to figure out is the best way to organize the powers and data. For example you can have a blast power that is represented by fire, ice, water, air, etc etc. Is it better to store all that data in either .c or .cs code or in an actual database. If it's better to go in a database would I just use a program liek mysql and package it along with my game to hold the contents?

#1
10/29/2006 (11:17 am)
Just a quick update as to some suggestions that were made to me. Instead of trying to fight the weakness of data security I should instead embrace it. All power data should be stored in an .ini file that players can edit and add new power stats or change them slightly. Then in the actual code itself verify the integrity of the data to make sure it meets established game parameters if not kick it back. Is this a viable solution?
#2
10/29/2006 (11:35 am)
Richard my advice would be this. just start trying to develop a prototype for your super hero powers and data. once you've got something working, the best method in which the data should be stored and modified will become apparent.
#3
10/29/2006 (12:13 pm)
Thanks for the feedback :)