Game Development Community

Valve hammer and platform confusion ?

by RageO · in Torque Game Engine · 10/28/2006 (7:52 am) · 1 replies

Just a few quick questions to clear up my head.

I got hammer and Cshop. I noticed prefabs for hammer that actually do things like collapse , traps etc..
Do these work in Torque ?

Also I am looking to make a small 3rd person platform game. I have good object interaction scripted. But I would like to move some platforms to jump on. I have looked up many posts on this and Im a bit more confused than when I started.
To make moving platforms I can jump on what do I use .dif or .dts ?
Also whats the best way to do the movement. Paths ? or script ? I think I can do it with script. I have not worked with paths yet in torque.
Either way Im not sure which way to go because of the whole collision issue.
Any help or advice here is appreciated.

Thanks
RageO

#1
10/28/2006 (9:53 am)
Quote:Do these work in Torque ?

No; Hammer scripting (for Source) is very different from Torque scripting.

For moving platforms, the easiest way to go is DTS. However, you can sort-of do it with DIF using the PathedInterior class.