Game Development Community

Where do i find the elf characters etc. for the 1.5 edition?

by Attila Bak · in General Discussion · 10/27/2006 (12:07 pm) · 13 replies

Hi,

Where do i find the following things?

Elf Character
Redone Interactive Walkthrough Environment & Mission (Includes Skybox, terrain, etc)
Replaced Trees & Rocks with new ones (Courtesy Games Extract)
Redone buildings (Monument, Orc Tower, Hovel)
5 Starter Skyboxes (Courtesy of Red Thumb Games)
RTS Environment Pack, Winter Environment (Courtesy Todd Pickens)
Tim Aste Environment Pack #1
Tim Aste Combo Pack #2 Particle FX Sampler

Many thanks!

Also if i would like to create WarCraft like games should i purchase the TGB additional to the TGE?

Regards,
bak

#1
10/27/2006 (12:13 pm)
They are in the data directory under example.

Quote:Also if i would like to create WarCraft like games should i purchase the TGB additional to the TGE?
Do you want to make 2D games?

EDIT: Oops. I changed the location because I screwed it up.
#2
10/27/2006 (12:19 pm)
Thanks for the FAST reply!

Yes let's suppose that i also would like create 2D tile based games...
I just saw a cool starter kit for that ;-)
But that requires TGB...am i correct?

regards
bak
#3
10/27/2006 (12:24 pm)
I could not found any DATA dir under examples...

Did you mean examples/demo/DATA?
#4
10/27/2006 (12:24 pm)
TGB and TGE are two different creatures.

TGB will allow you to create a 2D RTS like Warcraft II.

TGE will allow you to create a 3D RTS like Warcraft III.

TGE is more complex and you need some C++ skill to do anything other the FPS games.
TGE has an RTS Starter Kit that helps you make RTS games.

2D Art takes less time to make.
3D Art is harder to make.
#5
10/27/2006 (12:26 pm)
Yes, drill down. Examples/demo/data/
#6
10/27/2006 (12:31 pm)
Thanks Daniel very clear answer!

Blake,

Can you give me the names(at least the 1st, 2nd) of the "Elf Characters"?
Just to be sure that i am looking at the correct directory?

Also i am not sure where are the buildings...like the Orc tower:-)

Many thanks!
This is my last post today as it is bedtime here

regards,
bak
#7
10/27/2006 (1:49 pm)
The tower can be found in the demo/data/interiors/tower directory and the elf can be found in the demo/data/shapes/tge_elf directory.
#8
10/27/2006 (2:37 pm)
MANY THANKS FOR THE FAST HELP!
This is a really great communiy!
#9
10/27/2006 (2:43 pm)
You need some C++ skill to do anything other the FPS games

Just C++ or also opengl skill ?
#10
10/27/2006 (3:11 pm)
I'm making a myst style game and haven't touched any c++
#11
10/27/2006 (3:52 pm)
Daniel is a bit mistaken. TGE is very powerful with its TorqueScript and can do pretty much anything. In my journeys with TGE I have found that most things I change code wise are for backend things. ODBC for SQL support, Faction System, and Camera modifications are things that require code changes but everything else is TorqueScript.

TorqueScript is based off of C so if you have some skill in C programming then programming with TorqueScript will be a cake. If not the examples within the SDK, forums, and even IRC has a wealth of knowledge and can help you out when you need it.
#12
10/29/2006 (5:32 am)
@ Eric... you wrote
Quote:

"ODBC for SQL support, Faction System, and Camera modifications are things that require code changes but everything else is TorqueScript."

but it's my impression that certain things like characters swimming, and crawling, crouching, etc. also require engine mods. It's pretty easy to do play animation threads with scripting, but to swim, etc. you need engine mods. am i wrong?
#13
10/29/2006 (6:51 am)
Yes, swimming will need C++ changes I think.