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View disance with OpenGL Viewer in QuArk

by SpaceMonkey · in Artist Corner · 10/25/2006 (6:53 am) · 2 replies

Hi guys,
I'm using the OpenGL view while working with my model. It works fine but the view frustum does not seem to look out far enough. I have to always zoom close to my model in order to see it. Since it's a big building, I cannot zoom out to see the whole thing otherwise the entire screen turns black. Is there a way to adjust the frustum so the depth is further?

Thanks!

#1
10/25/2006 (10:17 am)
Under Configuration / General / 3D view: set the view distance to a higher number.

Fredrik S
#2
10/25/2006 (1:02 pm)
Awesome! Thank you!