Particle Effect Collision
by Gustavo Boni · in Torque Game Builder · 10/24/2006 (10:41 pm) · 4 replies
Hi all,
I have a gernade in my game and when it explodes i'd like to damage the objects around it. Is there a function to caculate a collision between a particle effect and an object?
Regards,
Gustavo
I have a gernade in my game and when it explodes i'd like to damage the objects around it. Is there a function to caculate a collision between a particle effect and an object?
Regards,
Gustavo
Torque Owner Michael \"Evic\" Wales
This is typically how it's done in all games - unless you have some weird grenade like the nail grenade in Team Fortress where it spawns it's own child objects that spray in a pattern and you absolutely must check for their collision (because not everyone within the radius would be injured, only if the object hit them).
If it's a normal grenade - work smarter, not harder.