Game Development Community

Collision Bounds Error reverts to default bounds.

by Matthew Harris · in Torque Game Builder · 10/24/2006 (8:32 pm) · 0 replies

Bit of a repost but I add to this "bug/error".

When I packacge my game for Mac OS X or Windows I get a weird error with my player collision when I run the game. Here is a screenshot to illistrate my problem and the console to show whats going on.

www.blurgames.com/collisionbounderror.jpg
The player *hovers* above the surface because it reverts back to a square or original/default bounds. How come this happens not in my build (when you run from the game in TGB in eaither Mac OS X or windows) but when its packaged this bug occurs. Thanks in advanced.

Matthew Harris