Compile errors
by Jarred Michels · in Torque Game Engine Advanced · 10/24/2006 (3:32 pm) · 0 replies
------ Build started: Project: Torque Shader Engine, Configuration: Debug Win32 ------
Compiling...
atlasTexChunkD3D.cpp
d:\tse\engine\atlas\resource\atlastexchunkd3d.cpp(46) : error C3861: 'D3DXSaveSurfaceToFileInMemory': identifier not found
atlasTQTFileD3D.cpp
d:\tse\engine\atlas\atlastqtfiled3d.cpp(51) : error C2100: illegal indirection
d:\tse\engine\atlas\atlastqtfiled3d.cpp(75) : error C3861: 'D3DXSaveTextureToFileInMemory': identifier not found
d:\tse\engine\atlas\atlastqtfiled3d.cpp(154) : error C2100: illegal indirection
d:\tse\engine\atlas\atlastqtfiled3d.cpp(194) : error C3861: 'D3DXSaveTextureToFileInMemory': identifier not found
gfxD3DDevice.cpp
d:\tse\engine\gfx\d3d\gfxd3ddevice.cpp(1856) : error C3861: 'D3DPERF_SetMarker': identifier not found
Generating Code...
I have the Microsoft DirectX SDK (August 2006) the newest Microsoft Platform SDK I dl it in june and using VC++ 2005 Express how do i fix these errors?
Compiling...
atlasTexChunkD3D.cpp
d:\tse\engine\atlas\resource\atlastexchunkd3d.cpp(46) : error C3861: 'D3DXSaveSurfaceToFileInMemory': identifier not found
atlasTQTFileD3D.cpp
d:\tse\engine\atlas\atlastqtfiled3d.cpp(51) : error C2100: illegal indirection
d:\tse\engine\atlas\atlastqtfiled3d.cpp(75) : error C3861: 'D3DXSaveTextureToFileInMemory': identifier not found
d:\tse\engine\atlas\atlastqtfiled3d.cpp(154) : error C2100: illegal indirection
d:\tse\engine\atlas\atlastqtfiled3d.cpp(194) : error C3861: 'D3DXSaveTextureToFileInMemory': identifier not found
gfxD3DDevice.cpp
d:\tse\engine\gfx\d3d\gfxd3ddevice.cpp(1856) : error C3861: 'D3DPERF_SetMarker': identifier not found
Generating Code...
I have the Microsoft DirectX SDK (August 2006) the newest Microsoft Platform SDK I dl it in june and using VC++ 2005 Express how do i fix these errors?
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