Flying Vehicle in starter.fps
by Flybynight Studios · in Torque Game Engine · 10/22/2006 (12:24 pm) · 3 replies
Guys I have a highly modified starter.fps (completely unrecognizeable sorry) and it works great when the client is a simple "player" base object.
I am trying to implement flying vehicles into the game at this point and thought I would test the flying vehicles scripts floating around. I can get the flying vehicles to work in the old torque demo of 1.3 (which is all it was really tested on from what I can gather) but I would like to be able to spawn clients into the game as a vehicle instead of a "player" object..
I took a close look at all the scripts and inserted the drone object correctly into the game. At this point the client logs in, authenticates, starts going through the misison loading phases and now completes all 3 mission loading sequences!! yay..!!!!
The problem I am having is that the client never brings up the playgui. It just sits there at the "loading objects" 100% loading screen.. In my consoles I have ZERO error messages. The messages are just the standard completion of loading messages.. Just to verify I took my working player object game and compared the console messages.. When I use a "player" object the game loads correctly and starts the mission and Im spawned as the player and its all fine and dandy.. When I use the "drone" object to try and connect a player to the game the console logs are IDENTICAL (with the excception being that Im loading the "drone" object instead of the palyer object) but at the end of the mission download phase I dont get inserted into the game. I stay at the loading screen.
Has anyone run into this? I know its somethign stupid I am doing.. Possibly due to the highly modified client / server / auth servers I am using but I think if someone has seen this before they can give me some direction at where I have made the mistake.
Thank you in advance.
Mark
I am trying to implement flying vehicles into the game at this point and thought I would test the flying vehicles scripts floating around. I can get the flying vehicles to work in the old torque demo of 1.3 (which is all it was really tested on from what I can gather) but I would like to be able to spawn clients into the game as a vehicle instead of a "player" object..
I took a close look at all the scripts and inserted the drone object correctly into the game. At this point the client logs in, authenticates, starts going through the misison loading phases and now completes all 3 mission loading sequences!! yay..!!!!
The problem I am having is that the client never brings up the playgui. It just sits there at the "loading objects" 100% loading screen.. In my consoles I have ZERO error messages. The messages are just the standard completion of loading messages.. Just to verify I took my working player object game and compared the console messages.. When I use a "player" object the game loads correctly and starts the mission and Im spawned as the player and its all fine and dandy.. When I use the "drone" object to try and connect a player to the game the console logs are IDENTICAL (with the excception being that Im loading the "drone" object instead of the palyer object) but at the end of the mission download phase I dont get inserted into the game. I stay at the loading screen.
Has anyone run into this? I know its somethign stupid I am doing.. Possibly due to the highly modified client / server / auth servers I am using but I think if someone has seen this before they can give me some direction at where I have made the mistake.
Thank you in advance.
Mark
#2
I'll post results
10/22/2006 (4:28 pm)
Hmm. very possible Tim. Thanks. I'll go check that. I noticed somethign funky about that last night but I was frazzled. =) Thanks for the pointer.I'll post results
#3
Soon as I set the vehicle as the control object I was zooming around my world like nobodies business =)
Gratzie.
10/22/2006 (5:51 pm)
Tim I owe you a beer :). Thanks mate. that was exactly the problem. Control object wasnt set. DOH.Soon as I set the vehicle as the control object I was zooming around my world like nobodies business =)
Gratzie.
Torque 3D Owner Tim Dix (Raverix)