Game Development Community

Real time networking ressource for TGB

by Rivage · in Torque Game Builder · 10/22/2006 (11:37 am) · 5 replies

Okay, this section currently has no real utility since TGB doesn't support Real time networking (the way it should).
There is really many people around here waiting for this addon but everyone know it will probably never come.
I'm not a C++ guru or i would have already done it (it's the reason why i've buy TGB the game engine).
Is there any chance to see this feature officially supported in TGB ?

Please, if you want to see this feature in the futur TGB add your message to this thread. (no, there is no need of topic about TGB is the coolest stuff blablabla, keep this thread as clear as possible thanks).
If there is enough TGB customer and no real answer from TGB team, maybe we could speak about it to find solutions (like paying someone who could do it for us and release/maintain this as a ressource).

I'm talking as someone who don't want to learn C++ to fully use TGB and it's stuck because many features is missing.

#2
10/22/2006 (2:40 pm)
If you look more closer to those links you will see :
1) you need TGE
2) you need C++
3) it's not a real and complete solution
4) Semi-Real Time is far from a real time solution
5) You and I already posted for news on these solutions and recieve none :)

But thanks anyway...
#3
10/22/2006 (5:23 pm)
That is as good as it is going to get for the time being. In fact, the add-on is not promised at all. Have you implemented the resource to evaluate whether it fits your needs? Have you tested TGB's current networking and the timing you need to transmit your packets to see if it fits your needs, even if you have to send information at inopportune times?

Also, you will most likely need a C++ license to integrate any RT networking resource down the pipeline unless it defies the lower-bar of development entry that TGB provides.
#4
10/22/2006 (6:24 pm)
Thanks, now i know that real time is not promised. I will work in consequence.
I've test the scriptable one, it's the strict minimum in terms of control and speed but not sufficient when number of player and interaction grow.
I've got a "source license" juste in case of add-on. No other use is plan for me.
#5
12/05/2006 (6:37 am)
Thanks for those links, they kinda show it's possible somehow...

What is actually the easiest way to get realtime networking in TGB? To rewrite everything in TGE? :)

Seems to me that's the answer unfortunately.. I've seen someone sticking the shooter demo on a poly in TGE, but that might've been a rewrite as I've heard TGB and TGE's code is different. Or the poly bit not being networked..

Any input much appreciated.