Game Development Community

Problems...

by XXL0012 · in RTS Starter Kit · 10/22/2006 (8:03 am) · 20 replies

After installing RTS starter kit to E:\PROGRAMME\TORQUE\...

( I also tried the path C:\torque - both didnt work)

I can start the RTS_DEBUG.exe file...

but then a window opens (640*480) and the program crashes...

please help me

system is XP

...
Compiling starter.RTS/client/ui/playGui.gui...
Loading compiled script starter.RTS/client/ui/playGui.gui.
Compiling starter.RTS/client/ui/remapDlg.gui...
Loading compiled script starter.RTS/client/ui/remapDlg.gui.
Compiling starter.RTS/client/ui/startMissionGui.gui...
Loading compiled script starter.RTS/client/ui/startMissionGui.gui.
Compiling starter.RTS/client/ui/StartupGui.gui...
Loading compiled script starter.RTS/client/ui/StartupGui.gui.
Compiling starter.RTS/client/ui/DemoPlayGuiOverlay.gui...
Loading compiled script starter.RTS/client/ui/DemoPlayGuiOverlay.gui.
Compiling starter.RTS/client/config.cs...
Loading compiled script starter.RTS/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
Activating DirectInput...
keyboard0 input device acquired.
joystick0 input device acquired.
DirectInput joystick enabled.
Unable to locate audio profile 'AudioStartup'

#1
10/22/2006 (10:53 am)
You can install it to its own directoty, it coming with TGE 1.3. They never officially updated it to work with TGE 1.4, which is the recent version, released about 2 years ago I believe.

You can click options, and then click "full screen" and then see what new screen sizes appear, them not listed before you click that. That way you can get it to fit your screen properly.

Try that, and post back if it works or not.

You aren't out of space on that hard drive are you? Thats the only other thing I can think of.
#2
10/22/2006 (12:25 pm)
I can not click options, because the windows crashes....!!!
i am 20 gb free !!!
#3
10/22/2006 (1:05 pm)
Can you graphics board not handle that screen size at all?

Mine only goes down to 800 by 600, and when I start it I see parts of the screen just blurred out since it doesn't fit right. Then I change the options as mentioned above, and its all fine.

Right click on your desktop, and then alter the display to be as low as can go, and try again.

If that doesn't work, then you have to find the .cs that handles starting screensize, and alter it, so it starts as something else.

I'll go see if I can do that now for you. I'm thinking since it saves my options, I just have to alter it once, then exit, and then use Windows search to see which file is newest, it the one having been changed, and thus that the one you need to alter. BRB
#4
10/22/2006 (1:12 pm)
You are right..

my graphics card cant handle 640*480...

where do i have to change the resolution?
#5
10/22/2006 (1:12 pm)
Edit the file G:\Torque\RTSStarterKit\example\common\client\prefs.cs
Quote:
$pref::Video::defaultsRenderer = "RADEON 9800 XT x86/SSE2";
$pref::Video::defaultsVendor = "ATI Technologies Inc.";
$pref::Video::deleteContext = "1";
$pref::Video::disableVerticalSync = 1;
$pref::Video::displayDevice = "OpenGL";
$pref::Video::fullScreen = "1";
$pref::Video::monitorNum = 0;
$pref::Video::only16 = "0";
$pref::Video::preferOpenGL = "1";
$pref::Video::profiledRenderer = "RADEON 9800 XT x86/SSE2";
$pref::Video::profiledVendor = "ATI Technologies Inc.";
$pref::Video::resolution = "1280 1024 16";
$pref::Video::safeModeOn = "1";
$pref::Video::screenShotFormat = "PNG";
$pref::Video::windowedRes = "800 600";
$pref::visibleDistanceMod = "1";

Remember, you may need to delete that .dso file before running it, since it only runs whats in the .dso, and the .dso's only get created when there isn't one there already. So delete it, run the script, it'll make a new .dso.

There are other pref.cs files, but only two of them have the screen resolution settings.

The other one is at G:\Torque\RTSStarterKit\example\starter.RTS\client\pref.cs

---
When you hit reload/refresh, it post your last post again. Strange forum bug. Just delete your duplicate copy of your previous post.

If this doesn't work let me know, and I search for the settings elsewhere. There were a dozen files updated when I changed my screensize, so other possibilities exist. Its probably just the settings in those two files that matter though.
#6
10/22/2006 (1:17 pm)
You are right..

my graphics card cant handle 640*480...

where do i have to change the resolution?
#7
10/22/2006 (1:21 pm)
I tried this..

didnt work..
my resolution in this file is already 800*600..

what is with this error message in the console.log file?

Unable to locate audio profile 'AudioStartup'
#8
10/22/2006 (1:26 pm)
I get that same message, and it still runs for me.

I don't think anyone has gotten sound to work with this yet.

This is my entire console.log file.
Quote:
Maximum length 8192 characters (current length 28396)
Sorry. Tried to post my log file, but apparently its too large, and would need more than 30 seperate post to manage it all.

I edited my previous post to mention there are two files you need to edit.
#9
10/22/2006 (1:29 pm)
I try it tomorrow..

too late now..

see you tomorrow ;)

good night

(from germany)
#10
10/23/2006 (11:25 am)
It does not work.. it always crashes...

damn 50 dollars for nothing
#11
10/23/2006 (11:33 am)
Can you run the FPS demo with just regular Torque?

You install it, and nothing else over it, no player mods or whatnot, and it won't run.

What type of graphics board do you have? Do you have a duel core processor? If so, update all of your drivers.

Anything running in the background that would cause problems? Any necessary Windows XP components that you turned off to speed things up?
#12
10/23/2006 (11:35 am)
I can run the fps demo.
i have a ati 9800 pro and an athlon 64 - 3200

i have the newest drivers..

at the moment i am playing in the .cs files but it always crashes...
#13
10/23/2006 (12:55 pm)
Correct me if im worng but it may break when it cannot find an audio profile try commenting it out or renaming both audioprofiles.cs or somthing. I dont think that there is an audio startup in the starter.rts project.
#14
10/24/2006 (10:22 am)
I looked in all .cs files but i dont find the word "AudioStartup"
#15
10/24/2006 (10:23 am)
Why does nobody from the garagegame answer to my emails??
really terrible support from them!!!
#16
10/24/2006 (10:29 am)
Email every single member of the staff, reporting your problem, and post on the general forum as well, since they usually ignore the RTS Starter Kit forum room.

And its not AudioStartup, since we all have that problem. Its a bug from Torque 1.3 I believe... or it may still exist in 1.4. Torque 1.5 says it'll fix the sound problems, but I'm not certain if it includes that or not.

Notice they have at the top a button that says Support? It list every product they have, except the RTS Starter Kit.

----
I googled your system and it says it gives you "Simultaneous 32-bit and 64-bit computing". Maybe there is something there causing problems. Search the forums for anything to do with 64 bit, and see if anyone else has a problem with anything. If regular Torque works though, then the RTS kit should. Or perhaps since regular Torque is 1.4, it has a fix that the 1.3 that came with the RTS Starter Kit desperately needs to run with a 64 bit system.
#17
10/24/2006 (10:32 am)
I dont have a 64 bit system. i use win xp 32 bit.. and you are right.. in the support menu is every product listened except the starter kit..

if they dont answer my i just cancel the credit card debiting... i dont pay for stuff that doesnt work...
#18
10/24/2006 (10:43 am)
Good advice... i contaced some of them.. lets wait and see what happens ;)

hope, that 1.5 will be available soon ;)
#19
10/24/2006 (4:04 pm)
Remember, they refuse to state they will definately update the RTS Starter Kit to run with Torque 1.5. They had two years to get it updated to 1.4, but didn't do it.

So even the list of bug fixes that the 1.5 page list it fixes, won't matter to those using the RTS Starter Kit. :(
#20
10/25/2006 (3:18 am)
Hm.. and i spend my money... now i have to recompile the stuff...

thanks garagegames.. not a nice beginning..