Player shadow and foot dust
by Benjamin Badgett · in Torque Game Engine · 10/22/2006 (6:34 am) · 6 replies
I'm modding the starter.fps game, and have replaced the player.dts and its animations with new files I created in Max. The rig is identical to the one in the sample player max file. The player model and animations work correctly in-game. However, the player doesn't cast a shadow or raise foot dust / leave footprints when he runs.
If I replace my new character with the original one, he casts a shadow and raises foot dust.
If I use my new character with the original animations, he doesn't cast a shadow, but he does raise foot dust and leave footprints.
Does anyone have an idea what I'm doing wrong?
Thanks in advance!
Ben
If I replace my new character with the original one, he casts a shadow and raises foot dust.
If I use my new character with the original animations, he doesn't cast a shadow, but he does raise foot dust and leave footprints.
Does anyone have an idea what I'm doing wrong?
Thanks in advance!
Ben
#2
10/22/2006 (6:39 am)
I think the dust and footprints a set up in the player datablock, have you changed that at all?
#3
10/22/2006 (7:04 am)
Dynamic Shadows are not relightable (contrary to what is suggested above).
#4
Thanks for those suggestions. I have tried the relighting idea, but it didn't do the trick.
I haven't changed any of the settings for dust or footprints in the player datablock. As I mentioned above, if I use the original .dsq files, my player kicks up dust, so it seems like it must be tied to teh dsq files somehow, but since no animation max files were included with the starter kit, I can't examine them to see what my max file is missing.
10/22/2006 (7:54 am)
Hi guys,Thanks for those suggestions. I have tried the relighting idea, but it didn't do the trick.
I haven't changed any of the settings for dust or footprints in the player datablock. As I mentioned above, if I use the original .dsq files, my player kicks up dust, so it seems like it must be tied to teh dsq files somehow, but since no animation max files were included with the starter kit, I can't examine them to see what my max file is missing.
#5
10/22/2006 (7:57 am)
The dust and footprints may be linked to triggers in the animation itself. I don't know anything about animating but a search for "animation triggers" or somthing along those lines may yield some results.
#6
For good example you can buy the BraveTree Girl pack. It cover alot stuff to me is an outstanding
pack to learn from. You will get the 3ds max, milkshape and maya resource files.
10/22/2006 (8:36 am)
You need to tie a trigger to the animation at the key frame where the foot touch the ground.For good example you can buy the BraveTree Girl pack. It cover alot stuff to me is an outstanding
pack to learn from. You will get the 3ds max, milkshape and maya resource files.
Torque Owner Mark Junior
hope this helps.
P.S i just saw the post when i came eXACT same time as you here