Can't load mission
by Isaac Barbosa · in Torque Game Engine · 10/21/2006 (2:26 pm) · 13 replies
Thanks for this great book!
I have been reading it and everything seems easy... I'm now in chapter 3, trying to start to build my first game in torque but I have a big problem. I follow chapter 14 instructions and copy/prepare MazeRunner directory/files and after running the executable I get the main menu, but the mazeadventure mission is not loading... I'm wondering which one can be the problem!!! please help with this. Thanks in advance
isaac
I have been reading it and everything seems easy... I'm now in chapter 3, trying to start to build my first game in torque but I have a big problem. I follow chapter 14 instructions and copy/prepare MazeRunner directory/files and after running the executable I get the main menu, but the mazeadventure mission is not loading... I'm wondering which one can be the problem!!! please help with this. Thanks in advance
isaac
#2
10/21/2006 (4:25 pm)
Deleted due to duplication ;)
#3
10/21/2006 (4:30 pm)
Not useful now.
#4
It would be great if somebody can help me to fix/understand why the mazeRunner project is not working as expected. Repeat: I get the main menu game screen, I can press over start game successfully, but there is no a mission available to load.
Thanks again!
isaac
10/23/2006 (9:49 am)
I see that nobody has replied yet to my post :( It would be great if somebody can help me to fix/understand why the mazeRunner project is not working as expected. Repeat: I get the main menu game screen, I can press over start game successfully, but there is no a mission available to load.
Thanks again!
isaac
#5
10/25/2006 (7:47 am)
I would make sure you .mis file is saved in the right place. I know for me at least, I wound up actually having to save it twice, can't remember right off the top of my head which directories I used, but I saved it in each location so that way the mission would load. I would just look at the world editor, and see that you're accessing the .mis file, and make sure to put your new .mis file in that location.
#6
10/25/2006 (7:56 am)
Go back and retrace each step and make sure you did it all correctly. It's likely something small you forgot or skipped a step on accident. It wouldnt run for me then I looked over everything and the code I copy/pasted was missing the last line. Simple mistake, but easily fixed. It sounds to me like you didnt copy a directory into the right place.
#7
@Doc308: well, I don't know what to do because the .mis file is the missions directory :(
@mb: I do that several times (4) but every attempt is unsuccesful: I get the Maze Runner Prototype intro/splash screen running well, and there are several buttons: Start Missions, join server, options, about...
if I click in the Start Missions buttons I get a blank square, no missions to pick up, can't open mission editor using F11, game freezes trying to load a new mission :(
10/25/2006 (8:04 am)
Thanks to both!@Doc308: well, I don't know what to do because the .mis file is the missions directory :(
@mb: I do that several times (4) but every attempt is unsuccesful: I get the Maze Runner Prototype intro/splash screen running well, and there are several buttons: Start Missions, join server, options, about...
if I click in the Start Missions buttons I get a blank square, no missions to pick up, can't open mission editor using F11, game freezes trying to load a new mission :(
#8
The problem was a wrong path. I delete MazeRunner folder (mine) and leave only prototype folder in the examples carpet from the SDK. So the line of code in main.cs is
$defaultGame = "prototype";
instead of
$defaultGame = "MazeRunner/prototype"; (that was runing the game without load the Maze Runner mission).
So, I have a question here: somebody knows of a list of folders/files that are necessary to run an application and the right paths for those files???
Thanks again
10/25/2006 (8:52 am)
Fixed!!!!The problem was a wrong path. I delete MazeRunner folder (mine) and leave only prototype folder in the examples carpet from the SDK. So the line of code in main.cs is
$defaultGame = "prototype";
instead of
$defaultGame = "MazeRunner/prototype"; (that was runing the game without load the Maze Runner mission).
So, I have a question here: somebody knows of a list of folders/files that are necessary to run an application and the right paths for those files???
Thanks again
#9
10/26/2006 (7:23 am)
What do you mean by a list of folders/files that are necessary to run an ap? I assume you are referring to the Torque Engine? If so, it all depends on how much you're doing, and how many things you are changing. I don't think there is any "list" of what has to be.. simply commonalities. Look at the structure of fps shooter and that's a common structure as far as folders are concerned. Plus the fact of the matter is, that everything will be set through code anyways, so the variations of what could be.. are practically infinite.
#10
10/26/2006 (8:50 am)
What do you mean by a list of folders/files that are necessary to run an ap? I assume you are referring to the Torque Engine? If so, it all depends on how much you're doing, and how many things you are changing. I don't think there is any "list" of what has to be.. simply commonalities. Look at the structure of fps shooter and that's a common structure as far as folders are concerned. Plus the fact of the matter is, that everything will be set through code anyways, so the variations of what could be.. are practically infinite.
#11
1. Please download the updated steps guide for the Maze Runner Lessons: Appendix E. Maze Runner Lessons (Steps Only) - Covers Mac and Windows
2. Try these steps and as soon as you get stuck, post back here. I'll be watching and replying much sooner. We'll go ahead and work through the issues this time.
Sound good?
Hall Of Worlds - For Gamers
EdM|GPGT
10/27/2006 (1:42 pm)
@Isaac - I've been falling down on the job again. If you haven't yet given up on me, let's go ahead and start fresh.1. Please download the updated steps guide for the Maze Runner Lessons: Appendix E. Maze Runner Lessons (Steps Only) - Covers Mac and Windows
2. Try these steps and as soon as you get stuck, post back here. I'll be watching and replying much sooner. We'll go ahead and work through the issues this time.
Sound good?
Hall Of Worlds - For GamersEdM|GPGT
#12
For now I have fixed my problem leaving only prototype folder in the example folder, if I use the mazerunner/prototype path, there is a problem... keep working. Great job :)
And thanks!
10/27/2006 (5:55 pm)
Thanks Edward...For now I have fixed my problem leaving only prototype folder in the example folder, if I use the mazerunner/prototype path, there is a problem... keep working. Great job :)
And thanks!
#13
Happy Torqueing!
Hall Of Worlds - For Gamers
EdM|GPGT
10/27/2006 (7:26 pm)
@Isaac - I'm glad to see you're still at it and that you have resolved the issue.Happy Torqueing!
Hall Of Worlds - For GamersEdM|GPGT
Torque Owner Isaac Barbosa
IQ Games
I have done as book says in chapters 14 and 3 and I can't start the mazeRunner prototype project!
I got the start menu, but there is no a mission list to pick up anything... so load game is not working!
Please help!
Thanks
Isaac