Game Development Community

Anyone got everything added together to save time? Add ons etc.

by Wolf Dreamer · in RTS Starter Kit · 10/21/2006 (11:39 am) · 0 replies

Instead of following instructions, and updating every seperate feature, any chance of just sticking it together?

Yes, I'm lazy, however also, I fear I'll encounter one bug after another. Already faced one, which someone will hopefully respond to and help me figure out the cause of, and I see post by others who have had trouble adding in things.

Some people like making model airplanes, and carefully glueing every little thing together themselves. Others want a completed toy to play with, not appreciating the thrill others apparently get from building it themselves. I'm the latter, of course. Judge me for how well I spray painted the finished product many interesting multiple colors, not how horribly I did glueing the wings on properly, them probably ending up on backwards, upside down, or facing the wrong direction even, before I'm done, and me just having to call for help when I accidently super glue myself to the dog anyway, it jumping up while I was working to snatch the plane, and everything just getting severely messed up after that.

OK?

Anyone want to work on producing a even more complete community mod? Just get everything listed in seperate post together, such as the implementation of the pathfinding bit from that post, there something free to use with the Torque Game Engine itself, buildings not being built until the builder gets to that location(strange bug detected when I tried that code), and the villagers seeking out the nearest town center, but only checking that when a new town center is built, or they get assigned to a new task, since having every single villager checking for something continously is an unnecessary burden on the processor, and we want to be as efficient as possible.

And anything else anyone can think of of course. What do you say?