Game Development Community

Odd Textures...

by Keiran · in Artist Corner · 10/20/2006 (2:55 pm) · 5 replies

When i use some textures, (most notable are textures at 512x512) I get some crazy results in torque. They wind up as a ton of colored lines in game. It looks like a still frame of an interlaced monitor...anyways....

Any ideas? I don't really feel like keeping my textures at 256x256. Doesn't look all that hot..

#1
10/20/2006 (3:06 pm)
I was having the same problem in Maya when making textures. The only thing i could figure out to do was change the file format when it would happen. i think i have the best results with PNG, but for me it was happening also because i was going back and forth between maya mac at school and maya win at home
hope that info helps
#2
10/20/2006 (3:43 pm)
Terrain textures above 256x256 are not supported.
#3
10/20/2006 (4:02 pm)
1.5 will allow you to increase terrain size (you can do that now, but) while keeping water blocks from going wonky in anything before 1.5.

Doing so in turn increases terrain texture rezolutions (by them repeating more often)
#4
11/06/2006 (3:33 pm)
To paraphrase Stefan: Terrain textures above 256x256 == no worky; 512x512 or higher will produce the lined effect you mention.

Solution? Rewrite the terrain rendering code -- specifically the texture blending assembly code. =)
#5
11/06/2006 (3:39 pm)
Or use the C++ blender.