Odd Textures...
by Keiran · in Artist Corner · 10/20/2006 (2:55 pm) · 5 replies
When i use some textures, (most notable are textures at 512x512) I get some crazy results in torque. They wind up as a ton of colored lines in game. It looks like a still frame of an interlaced monitor...anyways....
Any ideas? I don't really feel like keeping my textures at 256x256. Doesn't look all that hot..
Any ideas? I don't really feel like keeping my textures at 256x256. Doesn't look all that hot..
About the author
#2
10/20/2006 (3:43 pm)
Terrain textures above 256x256 are not supported.
#3
Doing so in turn increases terrain texture rezolutions (by them repeating more often)
10/20/2006 (4:02 pm)
1.5 will allow you to increase terrain size (you can do that now, but) while keeping water blocks from going wonky in anything before 1.5.Doing so in turn increases terrain texture rezolutions (by them repeating more often)
#4
Solution? Rewrite the terrain rendering code -- specifically the texture blending assembly code. =)
11/06/2006 (3:33 pm)
To paraphrase Stefan: Terrain textures above 256x256 == no worky; 512x512 or higher will produce the lined effect you mention. Solution? Rewrite the terrain rendering code -- specifically the texture blending assembly code. =)
#5
11/06/2006 (3:39 pm)
Or use the C++ blender.
Torque Owner Casey Weidner
hope that info helps