Assisting my understanding of 3D Rendering Tech
by Jeff Peck · in General Discussion · 05/16/2002 (11:46 am) · 1 replies
Alright guys,
I'm a newbie to the world of programming, other than two moderately sucessful mods for T1 and T2 I've done nothing... right now I'm mostly interested in bringing torque up to date with the latest in rendering tech... IE Pixel Shaders, Vertex Shaders, Bump-mapping ETC.
Can anyone point me in the right direction to where I could start understanding these technologies?
I've downloaded the DX8 SDK but I can't make any sense of it.
~ Jeff
I'm a newbie to the world of programming, other than two moderately sucessful mods for T1 and T2 I've done nothing... right now I'm mostly interested in bringing torque up to date with the latest in rendering tech... IE Pixel Shaders, Vertex Shaders, Bump-mapping ETC.
Can anyone point me in the right direction to where I could start understanding these technologies?
I've downloaded the DX8 SDK but I can't make any sense of it.
~ Jeff
Torque Owner Jarrod Roberson
It is the most advanced and complex part of the game engine, there is no magic to it, but there is TONNES of MATH
www.amazon.com/exec/obidos/ASIN/1584500379/ref=pd_sim_books/102-1759879-2101718
only thing that compares in multi-threading concepts and network concepts.
I am sure if you search the usenet ( groups.google.com )
and amazon you can find some good resources and information, but don't expexct to be writing per pixel vertex shader code in a weekend.