Game Development Community

Advanced Camera on path

by Matt Johnson · in Torque Game Engine · 10/20/2006 (12:02 pm) · 1 replies

Hey All,

I just implemented and compiled the Advanced Camera resource... very cool stuff! Sorry if this is painfully obvious, but how do I attach the Advanced Camera I created to a path in the mission editor and move it along the path. I basically want to be able to press GUI buttons that will tell the camera to animate along predefined paths then hold at the end of the sequence until the user presses a button to return control to the player object.

Any help would be appreciated! Thanks.

Matt

#1
10/20/2006 (12:07 pm)
Answer: you don't use an advanced camera! XD

Create a pathCamera (comes in stock TGE), set it as the active camera and make that go on a path. There may be tutorials on how to make the pathCamera work (you basically call a function on it to add path positions and it follows them).