Collision Box sync on move?
by Jon Ray · in Artist Corner · 10/20/2006 (4:05 am) · 4 replies
For example, I have a wall DIF with its yellow collision bounds box. Whenever I type in direct chords to move my wall, because I like precession, the yellow bounds box stays behind. I have to manually grab the object, move it a notch over, and back, for the yellow box to reattach itself. Is there a way to get the yellow bounds box to move with the object (wall) when typing in map chords to place my items in the World Editor?
-Jon Ray
-Jon Ray
About the author
Independent Filmmaker / Game Developer.
#2
10/26/2006 (6:40 pm)
Ugh.. thought 1.5 would of fixed this issue. Looks like the Bug prevails.. can anyone else duplicate this error?
#3
10/27/2006 (11:15 pm)
This has been the case since before TGE existed. usually I grab it on the z axis and lift it then ctrl+z to undo. Yeah its annoying. But I'll take it over the crashes I get when deleting objects anyday.
#4
Strange how no one at Garage Games doesn't find this an issue that should be corrected? Is there a reason not to bound the bounding box with the object?! At least make a bool variable to turn it on/off. Anyone at GG on the TGE/TSE team reading this?
10/28/2006 (4:13 am)
Ah.. didn't think about the Ctrl+Z.. nice touch.. I'll remember that..Strange how no one at Garage Games doesn't find this an issue that should be corrected? Is there a reason not to bound the bounding box with the object?! At least make a bool variable to turn it on/off. Anyone at GG on the TGE/TSE team reading this?
Torque 3D Owner Jon Ray