Showing collision polygons in level editor
by Olli Sikstus · in Torque Game Builder · 10/19/2006 (11:12 am) · 5 replies
Is it possible to show collision polygons in level editor? I tried "sceneWindow2D.getSceneGraph().setDebugOn(5);" in console but getSceneGraph returned ""
About the author
#2
10/22/2006 (9:00 pm)
Cool. Thanks.
#3
08/11/2007 (5:20 pm)
Does this work in 1.5.1? I do not think so? Is there a way or is this broken?
#4
08/11/2007 (6:28 pm)
I've been doing it in 1.5.1
#5
I am running Vista and I have the same problem, it doesn't work in the Editor nor does it work when running my game. But, if you type the setdebugon command in the console while running the game, it works!
08/11/2007 (11:48 pm)
Christian, what OS are you running?I am running Vista and I have the same problem, it doesn't work in the Editor nor does it work when running my game. But, if you type the setdebugon command in the console while running the game, it works!
Torque 3D Owner Matthew Langley
Torque
1) Click the "Project" Tab
2) Click the "t2dScenegraph" object in the Tree
3) Click the "Edit" Tab
4) Click the "Debug Rendering" rollout